XIV

Dawn hung above the sweeping ridges and peaks of the Dragon’s Teeth with a cold, gray determination that was neither cheerful nor welcome. The warmth and brightness of the rising sun was entirely screened away by low cloud banks and heavy mist that settled into the ominous heights and did not stir. The winds blew with vicious force over the barren rocks, whipping through canyons and craggy drops, across slopes and ridges, cutting into the scant vegetation and bending it close to the point of breaking, yet slipping through the mixture of clouds and mist with elusive quickness, leaving it unexplainably and strangely motionless. The sound of the wind was like the deep roar of the ocean breaking on an open beach, heavy and rolling, blanketing the empty peaks in a peculiar drone that, when one had been enveloped for a while, created its own level of silence. Birds rose and fell with the wind, their cries scattered and muffled. There were few animals at this height isolated, herds of a particularly tough breed of mountain goat and small, furry mice that inhabited the innermost recesses of the rocks. The air was more than chill; it was bitterly cold. Snow covered the upper reaches of the Dragon’s Teeth, and changes in the seasons had little effect at this altitude on a temperature that seldom reached thirty degrees.

These were treacherous mountains, vast, towering and incredibly massive. On this morning they seemed shrouded with a strange expectancy, and the eight men who comprised the little company from Culhaven could not ignore the feeling of uneasiness that preoccupied their thoughts as they trudged deeper into the cold and the gray. It was more than the disturbing prophecy of Bremen or even the knowledge that they would soon attempt to pass through the forbidden Hall of Kings. Something was waiting for them, something that had patience and cunning, a life force that lay hidden in the barren, rocky terrain they were passing through, filled with vindictive hatred of them, watching as they struggled deeper into the giant mountains that shut away the ancient kingdom of Paranor. They trudged northward in a ragged line, strung out against the misty skyline, their bodies wrapped tightly in woolen cloaks for protection against the cold, their faces bent before the wind. The slopes and canyons were covered with loose rock and split by hidden crevices that made the footing extremely hazardous. More than once, a member of the little band went down in a shower of loose rock and dirt. But still the thing concealed in the land chose not to show itself, content merely to let its presence be known and to wait for the effect of that knowledge to wear away at the resistance of the eight men. The hunters would then become the hunted.

It did not take long. Doubts began to gnaw quietly, persistently at their tired minds-doubts that rose phantomlike from the fears and secrets the men concealed deep within. Locked away from each other by the cold and the roar of the rising wind, each man was cut off from his companions, and the inability to communicate only heightened the growing feeling of uneasiness. Only Hendel was immune. His taciturn, solitary nature had hardened him against self-doubt, and his harrowing escape from the maddened Gnomes in the Pass of Jade had drained him at least temporarily of any fear of death. He had come close to dying, so close that in the end only instinct had saved him. The Gnomes had come at him from every direction, swarming up the slope in reckless disregard, enraged to the point where only bloodshed would quiet their hatred. He had been quick, slipping back into the fringes of the Wolfsktaag, motionless in the brush, coolly letting the Gnomes overextend themselves until one had come within reach. It had taken only seconds to stun the unsuspecting hunter, to cloak his captive in his own distinctive Dwarf habit, and then yell for assistance. In the darkness, flushed with the excitement of the hunt, the Gnomes were unable to recognize anything except the cloak. They tore their own brother to pieces without realizing it. Hendel had stayed hidden and slipped through the pass the following day. He had survived once again.

The Valemen and the Elves did not possess Hendel’s strong sense of self-reliance. The prophecy of the Shade of Bremen had left them stunned. The words seemed to repeat themselves over and over in the howl of the mountain winds. One of them was going to die. Oh, the words of the prophecy had phrased it differently than that, but the implication was unmistakable. It was a bitter prospect to face, and none of them could really accept it. Somehow they would find a way to prove the prediction wrong.

Far in the lead, his great frame bent against the driving force of the mountain winds, Allanon was mulling over the events that had transpired in the Valley of Shale. He considered for the hundredth time his strange confrontation with the Shade of Bremen, the aged Druid doomed to wander in limbo until the Warlock Lord was finally destroyed. Yet it was not the appearance of the driven wraith that so disturbed him now. It was the terrible knowledge which he carried, buried deep among his blackest truths. His foot struck a projecting rock, causing him to stumble slightly, and he fought to keep his balance. A wheeling hawk screamed shrilly in the grayness and shot down out of the sky over a distant ridge. The Druid turned slightly as the thin line following struggled to keep pace. He had learned more from the Shade than the words of the prophecy. But he had not told the others, those who had trusted him, the whole truth, just as he had not told, them the whole story behind the legendary Sword of Shannara. His deep-set eyes blazed with inner fury at the predicament in which he had placed himself in not telling them everything, and for a moment he even considered doing so. They had given so much of themselves, and the giving had only begun… But a moment later, he wrenched the idea from his thoughts. Necessity was a higher god than truth.

The grayness of dawn passed slowly into the grayness of midday, and the march into the Dragon’s Teeth wore on. The ridges and slopes appeared and faded with a dreary sameness that created the impression in the minds of the laboring travelers that no progress was being made. Ahead, a vast, towering line of peaks rose bleakly against the misty northern horizon, and it appeared that they were moving directly into a wall of impenetrable stone. Then they entered a broad canyon which wound sharply downward into a narrow, twisting path that broke between two huge cliffs and faded into the heavy mist. Allanon led them into the swirling grayness as the horizon disappeared and the wind died into stillness. The silence was abrupt and unexpected, sounding almost like a soft whisper through the towering mass of rock, speaking in hushed, cautious words in the ears of the groping travelers. Then the pass widened slightly and the mist cleared to a faint haze, revealing a high, cavernous opening in the cliff face where the winding passage ended.

The entrance to the Hall of Kings.

It was awesome, majestic, frightening. On either side of the rectangular black entryway stood two monstrous stone statues carved into the rock and rising well over a hundred feet against the dark cliff face. The stone sentries had been fashioned in the shape of armor-clad warriors, standing watchfully in the deep gloom, hands gripping the pommels of huge swords which rested blade downward at their feet. Their weathered, bearded faces were scarred by time and the wind, yet the eyes seemed almost alive, fixed carefully on the eight mortals who stood at the threshold of the ancient hall they guarded. Above the great entryway, scrolled into the rock, three words of a language centuries old and long forgotten served as a warning to those who would enter that this was the tomb of the dead. Beyond the vast opening, all was blackness and silence.

Allanon gathered them closely around him.

“Years ago, before the First War of the Races, a cult of men whose origins have been lost in time, served as priests for the gods of death. Within these caverns, they buried the monarchs of the four lands along with their families, servants, favorite possessions and much of their wealth. The legend grew that only the dead could survive within these chambers, and only the priests were permitted to see that the dead rulers were interred. All others who entered were never seen again. In time, the cult died out, but the evil instilled in the Hall of Kings continued to exist, blindly to serve the priests whose bones had years before returned to the earth. Few men have ever passed…”

He caught himself, seeing in the eyes of his listeners the unasked question.

“I have been through the Hall of Kings-I alone from this age, and now you. I am a Druid, the last to walk this earth. Like Bremen, like Brona before him, I have studied the black arts, and I am a sorcerer. I do not possess the power of the Dark Lord-but I can get us safely through these caverns to the other side of the Dragon’s Teeth.”

“And then?” Balinor’s question came softly out of the mist.

“A narrow cliff-trail men call the Dragon’s Crease leads downward out of the mountains. Once there, we will be within sight of Paranor.”

There was a long, awkward silence. Allanon knew what they were thinking; disregarding it, he continued.

“Beyond this entrance, there are a number of passages and chambers, a maze to one who does not know the way. Some of these are dangerous, some are not. Soon after we enter, we will reach the tunnel of the Sphinxes, giant statues like these sentries, but carved as half man, half beast. If you look into their eyes, you will be turned to stone instantly. So you must be blindfolded. In addition you will be roped to one another. You must concentrate on me, think only of me, for their will, their mental command, is strong enough to force you to tear off the blindfolds and gaze into their eyes.”

The seven men looked at one another doubtfully. Already they were beginning to question the soundness of this whole approach.

“Once past the Sphinxes, there are several harmless passages leading to the Corridor of the Winds, a tunnel inhabited by invisible beings called Banshees after the legendary astral spirits. They are no more than voices, but those voices will drive mortal men insane. Your ears will be bound for protection, but again the important thing for you to do is to concentrate on me, let my mind blanket yours to prevent it from receiving the full force of those voices. You must relax; do not fight me. Do you understand?”

He counted seven barely perceptible nods.

“Once beyond the Corridor of the Winds, we will be in the Tomb of the Kings. Then there will be only one more obstacle…”

He stopped talking, his eyes turned warily to the cavern entrance. For a moment it seemed he might finish the sentence, but instead he motioned them toward the dark entryway. They stood uneasily between the stone giants, the graying mist clouding the high cliff walls surrounding them, the black, yawning opening before them waiting like the open maw of some great beast of prey. Allanon produced a number of wide cloth strips and gave one to each man. Utilizing a heavy length of climbing rope, the little group bound themselves to one another, the surefooted Durin taking the lead position, the Prince of Callahorn again assuming his post as rear guard. The blindfolds were securely fastened in place and hands were joined to form a chain. A moment later, the line moved cautiously through the entrance to the Hall of Kings.

There was a deep, hushed stillness in the caverns, magnified by the sudden dying of the winds and the echoing of their footfalls along the rocky passageway. The tunnel floor was strangely smooth and level, but the cold that had settled into the aged stone from centuries of constant temperatures seeped quickly through their tensed bodies and left them chill and shaking. No one spoke, each man trying to relax as Allanon led them carefully through a series of gently winding turns. In the middle of the groping line, Shea felt Flick’s hand grip his own tightly in the blackness that surrounded them. They had drawn closer to each other since their flight from the Vale, bound now by ties of experiences shared more than by kinship. Whatever happened to them, Shea felt they would never lose that closeness. Nor would he forget what Menion had done for him. He thought about the Prince of Leah for a moment and found himself smiling. The highlander had changed so much during the past few days that he was almost a different person. The old Menion was still in evidence, but there was a new dimension to him that Shea found difficult to define. But then all of them, Menion, Flick and himself, had changed in little ways that could not be readily detected until each man was considered as a whole. He wondered if Allanon had seen the changes in him-Allanon, who had always treated him somehow as less than a man, more a boy.

They came to an unsteady halt, and in the deep silence that followed the commanding voice of the Druid leader whispered soundlessly in the mind of each man: Remember my warning, let your thoughts turn to me, concentrate only on me. Then the line moved forward, the booted feet echoing hollowly on the cavern floor. Immediately the blindfolded men could sense the presence of something waiting ahead of them, watching silently, patiently. The seconds flitted away as the company moved deeper into the cavern. The men became aware of huge, still forms rising up on either side-images carved of stone with faces that were human, but attached to the crouched bodies of indescribable beasts. The Sphinxes. In their minds the men could see those eyes, burning past the fading image of Allanon, and they began to feel the strain of trying to concentrate on the giant Druid. The insistent will of the stone monsters pushed into their brains, weaving and tangling into their scattered thoughts, working tenaciously toward the moment when human eyes would meet their own lifeless gazer Each man began to feel a rapidly growing urge to rip away the restraining cloth which shackled his sight, to strip away the darkness and gaze freely on the wondrous creatures staring silently down on him.

But just when it seemed that the probing whisper of the Sphinxes must at last break through the waning resolve of the beleaguered men and draw their thoughts completely away from the fading image of Allanon, his iron thought cut through to them with the sharpness of a knife, soundlessly calling to them. Think only of me. Their minds obeyed instinctively, wrenching free of the almost overpowering urge to gaze upward into the watching stone faces. The strange battle wore on without respite as the line of men, sweating and breathing harshly in the stillness, groped its way through the tangled maze of unseen images, bound together by the rope about their waists, the chain of tightly clenched hands, and the commanding voice of Allanon. No one lost his grip. The Druid led them steadily down the row of Sphinxes, his own eyes locked onto the cavern floor, his indomitable will fighting to hold the minds of his sightless charges. Then at last the faces of the stone creatures began to fade and fall away, leaving the mortals alone in the silence and darkness.

They kept moving, winding through a long series of twisting passages. Then once again the line stopped, and Allanon’s low voice cut through the blackness, ordering them to remove, the blindfolds. They did so hesitantly and found themselves in a narrow tunnel where the rough stone gave off a peculiar greenish light. Their drawn faces bathed in the strange glow, the men glanced quickly at one another to reassure themselves that they were all present. The dark figure of the Druid passed noiselessly down the line, testing the rope that bound their waists and warning them that the Corridor of the Winds still lay ahead. Stuffing bits of cloth in their ears and binding them with the loosened blindfolds to mask the sounds of the invisible beings Allanon had named Banshees, the men joined hands once more.

The line wound slowly through the faint green light of the narrow tunnel, their footsteps barely perceptible to their tightly covered ears. This section of the caverns ran for more than a mile, then faded abruptly as the passage widened and grew into a towering corridor that was totally black. The rock walls drew away and the ceiling rose until both had disappeared altogether, leaving the company alone in a strange limbo of darkness where only the smooth cavern floor offered any reassurance that the earth had not dissolved entirely. Allanon led them into the blackness, showing no signs of hesitancy.

Then abruptly, the sound began. Its incredible fury caught them completely unprepared, and for a moment there was panic. The initial shock grew to an enormous roar like the sound of a thousand winds combined in fury and biting force. But beneath this was the horrifying cry of souls screaming in anguish, voices scraping and twisting their tortured way through all the imaginable horrors of inhumanity in utter despair of any hope for salvation. The roar climbed to a shriek, reaching a pitch so far beyond the comprehension of the mortals’ stunned minds that their sanity began to break apart. The terrible sounds washed over them, mirroring their own growing despair, driving relentlessly inward and stripping away the tattered nerve ends like layers of skin until the very bone was laid bare.

It had taken only an instant. In another instant, they would have been lost. But for the second time the hopelessly numbed humans were saved, this time from complete madness, as the powerful will of Allanon broke through the crazed sound to cloak them with protective reassurance. The screams and the roar seemed to lessen and fade into a strange buzzing as the grim, dark face projected itself into the seven feverish minds and the iron thoughts spoke soothingly, commandingly: Let your minds relax-think only of me. The men stumbled mechanically through the heavy darkness of the tunnel, their minds groping at the safety line of coherence and calm that the Druid held out to them. The walls of the corridor reverberated with the still audible shrieks, and the massive stone of the cavern rumbled frighteningly. One final time the voices of the Banshees rose in feverish pitch, screeching violently in a desperate effort to break through the subconscious wall erected by the Druid’s powerful mind, but the wall would not yield and the power of the voices spent itself and faded into a deathly whisper. A moment later, the passageway narrowed once more, and the company was clear of the Corridor of the Winds.

Visibly shaken, their faces streaked with sweat, the men stood dumbly as Allanon brought the line to a halt. Shaking their scattered thoughts into some semblance of order, they removed the rope about their waists and the cloth binding their ears. They were in a small cave, facing toward two huge stone doors laced by iron bindings. The rock walls around them emitted the same peculiar greenish light. Allanon waited patiently until everyone had fully recovered, then beckoned them forward. He paused before the stone portals. With only a slight shove from the lean hand, the massive doors swung silently open. The Druid’s deep voice was only a whisper in the stillness.

“The Hall of Kings.”

For over a thousand years, none but Allanon had entered the forbidden tomb. All that time it had remained otherwise undisturbed-a mammoth, circular cavern, the great walls smooth and polished, the ceiling shimmering in a green glow similar to that reflected by the tunnels they had already passed through. Along the circular wall of the giant rotunda, standing with the same proud defiance they presumably had exhibited in life, were stone statues of the dead rulers, each facing toward the center of the chamber and the strange altar that rose upward in the shape of a coiled serpent. Before each statue was piled the wealth of the dead, casks and trunks of precious metals and jewels, furs, weapons, all the favorite possessions of the deceased. In the walls immediately behind each statue were the sealed, rectangular openings in which rested the remains of the dead-kings, their families, their servants. Inscriptions above the sealed crypts gave the history of the rulers interred there, frequently in languages unfamiliar to any of the wondering members of the company. The entire chamber was bathed in the deep green light. The metal and stone seemed to absorb the color. Dust covered everything, a deep rock powder that had settled over the centuries and now rose in small clouds as the footsteps of the men disturbed its long rest. For over a thousand years, no one had violated the peace of this ancient chamber. No one had tampered with its secrets nor attempted to unlock the doors that guarded the dead and their possessions. No one but Allanon. And now…

Shea shivered violently, unexplainably. He shouldn’t be here; he could feel a small, distant voice telling him he shouldn’t be here. It wasn’t that the Hall of Kings was sacred or forbidden. But it was a tomb-it was a tomb for the ancient dead. It was no place for the living. Something gripped him, and with a start he realized it was Allanon’s hand touching his shoulder. The Druid frowned darkly at him, then called softly to the others. They huddled silently in the greenish light as he addressed them in hushed tones.

“Through those doors at the far end of the Hall is the Assembly.” He directed their gaze to the other end of the rotunda where a second set of huge stone doors stood closed. “A wide set of stone stairs leads downward to a long pool fed by a spring somewhere deep beneath the mountain. At the foot of the stairs, directly before the pool, stands the Pyre of the Dead, where the monarchs buried here lay in state for a certain number of days, depending on their rank and wealth, presumably so that their souls could escape to the life beyond. We must pass through that chamber in order to reach the passageway that will take us to the Dragon’s Crease on the other side of the mountains.”

He paused and breathed deeply.

“When I traveled through these caverns before, I was able to hide myself from the eyes of the creatures put here to destroy intruders. I cannot do this for you. There is something in the Assembly, something whose power may prove to be greater than my own. Though it could not sense my presence, I was conscious of it hidden beneath the deep waters of the pool. Below the stairs, to either side of the pool, are narrow walkways leading to the other end of the chamber and the opening to the passages beyond. These walkways are the only way past the pool. Whatever it is that guards the Pyre of the Dead will strike at us there. When we get into the room, Balinor, Menion, and I will move onto the walkway to the left. That should draw the creature out from his hiding place. When we are attacked, Hendel will take the rest of you along the right walkway through the opening at the far end. Don’t stop until you reach the Dragon’s Crease. Do you understand?”

They nodded slowly. Shea felt strangely trapped, but there was nothing to be gained by talking about it now. Allanon straightened to his full seven-foot height and grinned menacingly, his strong teeth gleaming. The little Valeman felt a chill run through him that made him glad ten times over he was not the enemy of the mystic. In one effortless motion, Balinor drew forth his great sword, the metal blade ringing sharply as it cleared the sheath. Hendel was already moving across the Hall, the heavy mace held tightly in one hand. Menion started to follow, then hesitated, gazing doubtfully on the stores of treasure heaped about the tombs. Would it hurt to take a few? The Valemen and Elves were moving after Hendel and Balinor. Allanon stood watching the highlander, his long arms folded into the black cloak. Menion turned and looked questioningly at the mystic.

“I wouldn’t if I were you,” the other warned shortly. “It’s all coated with a substance poisonous to the skin of living things. Touch it and you will be dead in less than a minute.”

Menion stared at him incredulously for a moment, shot a quick glance back at the treasure, then shook his head resignedly. He was halfway across the chamber when, on sudden inspiration, he whipped out two long black arrows and walked over to an open chest of gold pieces. Carefully, he rubbed the metal tips in the precious metal, making certain that his hands did not touch anything but the feathered ends. Grinning with perverse satisfaction, he rejoined the others across the room. Whatever waited beyond the stone doors was going to be given the opportunity to test its resistance to this poison that would supposedly kill any living creature. In a tight cluster, the company, gathered around Allanon, their metal weapons glinting coldly. A stillness settled over the great room, broken only by the expectant breathing of the eight men huddled about the closed doors. Shea glanced back for just a moment at the Hall of Kings. The tomb seemed undisturbed save for the ragged trail of footprints in the dust leading across the chamber. A deep haze of this dust hung swirling in the greenish light, stirred by the intruders’ footsteps, but settling slowly back to the ancient cavern floor. In time, all evidence of their passing would be erased as the tracks were covered over entirely.

At Allanon’s touch, the stone portals swung open and the company moved noiselessly into the Assembly. They were on a high platform that ran forward into a wide alcove and then descended in a series of broad stairs. The cavern beyond was enormous, a vast, towering cave that still exhibited the full, unaltered splendor of its rough, natural creation by nature’s careful hands. From the high ceiling hung jagged stalactites, stone icicles formed by water and mineral deposits over thousands of years. Beneath these sculptured stone spears lay a long, rectangular pool of deep green water, the surface smooth and glasslike. When a single drop of water fell heavily from an overhanging stone projection, the placid surface rippled outward once and was still. The wary men moved forward to the edge of the platform and looked down on the high stone altar set at the foot of the stairs before the pool, its ancient surface scarred and pocked and in places almost crumbling. The cavern was dimly lit by streaks of phosphorescence that ran brokenly through its rocky walls, giving an eerie, fluorescent glow to the ancient chamber.

Slowly the men moved down the stairway, their eyes picking out a single word inscribed in the stone surface of the altar. A few knew its meaning. Valg-a word taken from the ancient Gnome tongue. It meant Death. Their footsteps reverberated in muffled echoes through the vast cavern. Nothing moved. Everything was shrouded in age and silence. On reaching the foot of the long stairway, they hesitated for a second, eyes fastened on the silent pool. Impatiently, Allanon motioned Hendel and his charges to the right, then with Menion and Balinor following, he moved quickly onto the left walkway. A misstep now would prove fatal. From across the pool, Shea watched the three figures edge their way silently along the rough stone wall, keeping well to the rear of the open walkway. There was no movement in the placid waters. They were about midway now, and Shea breathed for the first time.

Then the still surface of the dark pool surged upward and from out of the depths emerged a nightmare. Serpentine in appearance, the loathsome monster seemed to fill the cavern, its slime-covered bulk raising skyward, shattering the ancient stalactites. Its shriek of fury boomed through the Assembly. The massive body twisted and flexed as it reared out of the water. Long front legs tipped with deadly hooked claws clutched the empty air, and the great jaws clashed sharply, grinding together the blackened, pointed teeth that lined the edges. The wide, staring eyes burned red amid a cluster of bumps and stunted horns that covered the misshapen head. The entire bulk of the creature was covered with a reptilian skin that dripped with scum and waste that must have been carried from the nether world’s blackest pits. The mouth oozed venom that fell into the water and rose with faint traces of steam. The monstrous thing glared at the three humans on the walkway and hissed with unbridled hatred. Jaws wide, screeching in anticipation of the kill, it attacked.

Everyone reacted instantly. Menion Leah’s great ash bow sounded in staccato pings as the poisoned arrows flew with deadly accuracy, burying themselves deeply within the unprotected inner flesh of the serpent’s gaping mouth. The creature reared back in pain, and Balinor quickly seized the initiative. Moving to the edge of the walkway, the giant borderman struck powerfully at the exposed forearm of the monster. But to his shock, the great sword only barely scratched the scaly hide, glancing off the heavy coating of slime. The second forearm made a quick swipe at the attacker, missing by inches as the intended victim dove to one side. On the opposite walkway, Hendel made a rush for the open passage at the far end of the pool, shoving the Valemen and the Elven brothers before him. But one of them triggered a hidden release, and a heavy stone slab collapsed in the opening, sealing off the escape route. In desperation, Hendel threw his powerful body against the stone barricade, but it refused to budge.

The serpent had been attracted by the sound of the falling stone. Turning away from its battle with Menion and Balinor, it moved eagerly toward these smaller foes. That would have been the finish if not for the quick reactions of the battle-hardened Dwarf. Forgetting the stone slab and disregarding his own safety entirely, Hendel charged at the huge monster bearing down on him and drove the heavy iron mace directly into the closest burning eye. The weapon struck with such force that it smashed the glowing orb. The serpent reared upward in excruciating pain, crashing heavily into the jagged stalactites as it whipped its bulk from side to side. Deadly rock fragments showered the entire chamber. Flick went down with a sharp blow to the head. At the edge of the pool, Hendel was buried under a cascade of crumbling stone and lay motionless. The other three fell back against the blocked entryway as the massive attacker loomed above them.

At last Allanon joined the unequal battle. Raising both arms, he extended his lean hands, and his fingers seemed to light up like small glowing balls. Streaks of blinding, blue flame shot out of the tips and struck the head of the raging creature. The force of this new attack completely stunned the unprepared serpent, who thrashed wildly above the boiling water of the pool, shrieking in pain and fury. Moving quickly ahead on the walkway, the Druid struck a second time, the blue flames flashing against the head of the enraged beast, twisting it completely around. This second strike threw the great scaled body backward against the cavern wall where, thrashing in an uncontrollable frenzy, it jarred loose the stone slab that blocked the passageway out. Shea and the Elven brothers had barely managed to drag the unconscious Flick out of the way in time to avoid being crushed by the massive body. They heard the stone slab drop forward with an audible thud and, spying the open passage, yelled wildly to the other fighters. Balinor had reattacked the writhing monster as it again came within reach, striking vainly for the head as it swung down at him, still stunned by the force of Allanon’s bolts. Allanon had his eyes fixed on the serpent, and only Menion saw what the others were yelling about and waved them madly toward the opening. Dayel and Shea picked up the fallen Flick and carried him into the tunnel beyond. Durin started to follow, but then hesitated as he caught sight of the unconscious Hendel, still buried beneath the shattered stone rubble. Turning back, he rushed to the pool’s edge, grasped the Dwarf’s limp arm and vainly attempted to pull him clear of the debris.

“Get out!” roared Allanon, who had suddenly spotted the Elf near the opening.

Choosing this moment of distraction, the serpent struck back. With one mighty sweep of its clawed arm it brushed Balinor aside, knocking him with crushing force against the chamber wall. Menion leaped in front of the monster, but its sudden rush bowled the Prince of Leah over, and he was knocked from sight. The serpent, still in great pain from its multiple wounds, could think only of reaching the tall figure in the black robes and crushing the life out of him. The beast had one more weapon in its arsenal, and it used it now. The venom-tipped jaws gaped wide at the sight of the intended victim, standing alone and unprotected, and great sheets of flame shot forth, completely encasing the Druid. Durin, who was in position to see everything happening on the walkway, gave an audible gasp of dismay. Shea and Dayel, standing just beyond the entrance to the tunnel leading from the Assembly, watched in mute horror as the flames covered the tall mystic. But a second later the fire died, and Allanon stood untouched before the astonished onlookers. His hands raised and the blue streaks of flame shot out of his extended fingers, striking the head of the serpent with terrific force, sending the scaled body reeling back once again. Steam rose in great clouds from the thrashing waters of the pool, mingling in a heavy mist with the dust and smoke stirred by the battle until everything was obscured from view.

Then, from out of the haze, Balinor appeared at Durin’s side, his cloak torn and shredded, the shining chain mail chipped and battered, the familiar face streaked with sweat and blood. Together they pulled Hendel from beneath the rocks. With one great arm, the Prince of Callahorn lifted the silent form over his shoulder and motioned Durin ahead of him into the passage where Dayel and Shea still lingered with the unconscious Flick. The giant borderman ordered them to pick up the fallen Valeman, and without waiting to see if they obeyed, disappeared down the darkened corridor, Hendel over one shoulder, the great broad sword held tightly in his free hand. The Elven brothers quickly did as they were told, but Shea hesitated, searching worriedly for some sign of Menion… The Assembly was a shambles, the long rows of stalactites smashed, the walkways a mass of rubble, the walls cracked and shattered, and everything obscured by dust and steam from the boiling pool. To one side of the cavern, the massive form of the serpent was still visible, thrashing in agony against the broken wall, its great bulk a writhing mass of scales and blood. Neither Menion nor Allanon was in view. But a moment later both appeared from out of the thick haze, Menion limping slightly, but still clutching the ash bow and the sword of Leah, Allanon’s dark form tattered and layered with dust and ash. Without speaking, the Druid waved the Valeman ahead of them, and together the three stumbled through the partially blocked opening.

What happened after was vague in everyone’s mind. Numbly, the battered group burned along the tunnel, carrying the two wounded and unconscious men. Time dragged agonizingly away, then abruptly they were outside, blinking in the bright light of the afternoon sun, standing at the edge of a dangerously steep cliff face. To their right, the Dragon’s Crease wound its way downward to the open hill country below. Suddenly the whole mountain began to rumble menacingly, shaking in short tremors beneath their feet. With a sharp command, Allanon ordered them down the narrow trail. Balinor led the way, carrying the still form of Hendel, Menion Leah a couple of steps behind. Durin and Dayel followed, carrying Flick. Behind them came Shea and finally Allanon. The sinister rumbling continued somewhere deep within the mountain. Slowly the little group moved along the narrow pathway. The trail wound unevenly amid jagged overhangs and sudden drops, and the men were forced to flatten themselves against the cliff face at regular intervals to avoid losing their balance and falling to the rocks hundreds of feet below. The Dragon’s Crease was well named. The continual twists and turns in the path required concentrated skill and caution to navigate successfully, and the recurring tremors made the task doubly hazardous.

They had progressed only a short distance along the treacherous pathway when a new sound became audible, a deep roar that quickly drowned out the rumblings in the mountain. Shea, last in line with Allanon, was unable to define the source of the roar until he was almost on top of its origin. Rounding a sharp cut in the side of the mountain, which brought him onto a ledge facing northward, he discovered an enormous waterfall directly across from their position on the mountainside. Tons of cascading water crashed with a deafening roar into a great river hundreds of feet below that swept between the mountain ranges and poured into a series of rapids than ran eastward to the Rabb Plains. The mighty river swept directly below the ledge on which he stood and the narrow trail ahead, its white waters churning and slapping against the confining sides of the two peaks that hemmed it in. Shea looked at it for a moment, and then hastened on down the trail at Allanon’s command. The rest of the company had gone a good distance ahead of them and for a moment were lost from view in the rocks.

Shea had gone about a hundred feet past the ledge when a sudden tremor, more violent than the others, shook the mountain to its core. Without warning the section of the trail on which he was standing broke away and slid steadily down the mountainside, carrying the hapless Valeman with it. He gave a cry of dismay, fighting to break his fall as he saw himself sliding toward a steep overhang which dropped off sharply into a long, long fall to the raging river on the valley floor. Allanon rushed forward as the Valeman slid wildly in a cloud of dust and rock toward the waiting overhang.

“Grab something!” roared the Druid. “Catch yourself!”

Shea clutched vainly, clawing at the sheer face of the cliff, and just at the edge of the drop-off caught himself on a projecting rock. He lay flat against the nearly vertical surface, not daring to try to climb back up, his arms nearly breaking from the exertion.

“Hold on, Shea!” Allanon encouraged him. “I’ll get a rope. Don’t move an inch!”

Allanon called down the trail for the others, but whether they could have helped, Shea never discovered. As the Druid shouted for assistance, a second tremor shook the mountain and jarred loose the unfortunate Valeman from his precarious perch, sending him sliding out beyond the overhang before he could even think to catch himself. Arms and legs flying madly, he fell headlong into the swiftly flowing waters of the river below. Allanon watched helplessly as the Valeman struck with crushing force, bobbed to the surface, and was swept away eastward toward the plains beyond, tossing and turning in the boiling river like a small cork until he was lost from sight.

 

 

XV

Flick Ohmsford stood quietly at the foot of the Dragon’s Teeth and stared into space. The fading rays of the late afternoon sun crossed his frame in faint glimmers, casting his shadow onto the cooling rocks of the giant mountain at his back. He listened for a moment to the sounds about him, the muffled voices of somebody from the company off to his left, the chirping cries of the birds in the forest ahead. In his own mind he heard Shea’s determined voice for an instant, and he recalled his brother’s great courage in the face of the countless dangers they had encountered together. Now Shea was gone, probably dead, washed out by that unknown river to the plains on the other side of the mountains they had battled so hard to cross through. He rubbed his head gently, feeling the bump and the dull pain from the blow of the rock fragment that had knocked him senseless, preventing him from being able to help when his brother had needed him the most. They had been ready to face death at the hands of the Skull Bearers, ready to perish by the swords of the roving Gnomes, and even ready to succumb to the terrors of the Hall of Kings. But for it all to be ended by a fluke of nature on a narrow cliff ledge, when they were so close to escaping, was too much for anyone to accept. Flick felt such biting hurt inside that he wanted to cry out his bitterness. But even now, he could not. His insides knotted at the anger he could not manage, and he felt instead only a great sense of waste.

Menion Leah seemed in marked contrast as he paced in furious desperation several yards away from the Valeman, his lean figure bent in what could only be described as a wounded crouch. His own thoughts burned deep with anger, the kind of futile rage that a caged beast displays when there is no hope of escape, and only its pride and its hatred of what has happened to it remain. There was nothing he could have done to help Shea, he knew. But that did little to ease the sense of guilt he felt at not having been there when the cliff ledge gave way and the Valeman was thrown to the churning waters of the rapids below. Something might have been done to prevent it had he not left Shea alone with the Druid. Yet he knew it was not Allanon’s fault; he had done everything possible to protect Shea. Menion moved with long, angry strides, digging into the ground with the sharp heels of his boots. He refused to admit that the quest was ended, that they would be forced to admit defeat when the Sword of Shannara was so nearly within their grasp. He paused and considered for a moment the object of their search. It still didn’t make any sense to the highlander. Even if they got the Sword, what could a man, not yet more than a grown boy, hope to do against the power of a creature like the Warlock Lord? Now they would never know, for Shea was probably dead, even if he wasn’t dead, he was lost to them. Nothing seemed to make much sense anymore, and Menion Leah realized suddenly how very much that casual, relaxed friendship between them had meant. They had never spoken of it, never really openly acknowledged it, but it had been there all the same, and it had been dear to him. Now it was ended. Menion bit down on his lip in helpless anger and continued to pace.

The others in the company were gathered near the foot of the Dragon’s Crease, which ended just yards behind them. Durin and Dayel spoke to each other in hushed tones, their fine Elven features wrinkled with concern, their eyes lowered, looking at each other only occasionally. Close at hand, his solid frame propped against a massive boulder, rested Hendel, who, while always closemouthed, was now moody and unapproachable. His shoulder and leg were bandaged, his stolid face scarred and bruised from the battle with the serpent. He thought briefly of his homeland, his waiting family, and for an instant wished he could see the green of Culhaven once more before the end. He knew that without the Sword of Shannara, and without Shea to wield it, his land would be overrun by the Northland armies. Hendel was not alone in his thoughts. Balinor was thinking much the same thing, his eyes on the solitary giant standing motionless in a small grove of trees some distance away from the others. He knew that they now faced an impossible decision. Either they must give up the quest and turn back in an effort to reach their homelands and perhaps locate Shea, or they must continue on to Paranor and seize the Sword of Shannara without the courageous Valeman. It was a difficult choice to make, and no one would be very pleased either way. He shook his head sadly as the memory of the bitter quarrel between his brother and himself passed momentarily through his mind. He had his own decision to make when he returned to the city of Tyrsis-and it would not be pleasant. He had not spoken to the others about it, and at the moment, his personal problems were of secondary importance.

Suddenly the Druid wheeled about and started back to them, his own mind evidently decided. They watched him approach, the black robe flowing gently as he came, the fierce dark face resolute even in this moment of bitter defeat. Menion had frozen in his tracks, his heart beating madly as he awaited the confrontation he knew must come between them, for the highlander had chosen his own course of action, and he suspected it would not be that of Allanon. Flick caught the hint of fear in the face of the Prince of Leah, but saw there, too, a strange courage as the man braced himself. All of them rose hesitantly and came together as the dark form drew closer, their tired, discouraged minds suddenly regenerated with a fierce determination not to admit defeat. They could not know what Allanon would command, but they knew they had come too far and sacrificed too much to give up now.

He stood before them, the deep eyes burning with mixed feelings, the shadowed face a granite wall of strength, worn and scarred. When he spoke, the words were frosted and sharp in the silence.

“It may be that we are beaten, but to turn back would be to dishonor ourselves in our own eyes as much as in the eyes of those who depend on us. If we are to be defeated by the evil in the Northland, by things born of the spirit world, then we must turn and face it. We cannot back away and hope for some elusive miracle to stand between us and what most surely moves even now to enslave and destroy us. If death comes, it should find us with weapons drawn and the Sword of Shannara in our hands!”

He bit off the last sentence with such icy determination that even Balinor felt a slight shiver of excitement course through him. All stood in mute admiration of the Druid’s unflagging strength, and they felt a sudden pride in being with him, being a part of the little group he had chosen for this dangerous and costly quest.

“What about Shea?” Menion spoke out suddenly, perhaps a bit sharply, as the Druid’s penetrating eyes turned on him. “What has become of Shea, who was the reason for this expedition in the first place?”

Allanon shook his head slowly, considering once again the Valeman’s fate.

“I cannot guess any better than you. He was washed out to the plains by that mountain river. Perhaps he lives, perhaps not, but we can do nothing for him now.”

“What you are proposing is that we forget him and go after the Sword-a useless piece of metal without the rightful bearer!” Menion shouted in anger, his pent-up frustration coming to the fore at last. “Well, I go no farther until I know what has happened to Shea, even if it means giving up the quest and searching until I find him. I will not desert my friend!”

“Watch yourself, highlander,” warned the slow, mocking voice of the mystic. “Do not be foolish, To blame me for the loss of Shea is pointless, for I most of all would wish him no harm. What you suggest lacks any resemblance to reason.”

“Enough wise words, Druid!” stormed Menion, stepping forward in absolute disregard for what might happen next, his hot temper driven to the brink by the tall wanderer’s impassive acceptance of the loss of the Valeman. “We have followed you for weeks, through a hundred lands and perils without once questioning what you ordered. But this is too much for me. I am a Prince of Leah, not some beggar who does what he is told without question, caring for no one but himself! My friendship with Shea was nothing to you, but it was more to me than a hundred Swords of Shannara. Now stand aside! I will go my own way!”

“Fool, you are less a prince and more a clown to speak like this!” Allanon raged, his face tightening, into a mask of anger, the great hands balling into fists and clenching before him. The others paled as the two opponents lashed verbally at each other in unbridled fury. Then sensing the physical combat that was about to ensue, they stepped between them, talking quickly, trying to calm them with reason, fearful that a split in the company now would mark the end of any chance for success. Flick alone had made no move, his own thoughts still on his brother, disgusted by the helplessness he felt at being powerless to do anything but feel inadequate. The minute Menion had spoken, he knew that the highlander had expressed his own feelings, and he would not leave here without knowing what had befallen Shea. But it always seemed that Allanon knew so much more than the rest of them, that his decisions were always the right ones. To disregard the Druid’s words completely now seemed somehow wrong. He struggled within his own mind for a moment, trying to think what Shea would do in this situation, what he might suggest to the others. Then almost without realizing it, he knew the answer.

“Allanon, there is a way,” he declared abruptly, shouting to be heard above the noise. They all looked over at him at once, surprised by the determined look on the stocky Valeman’s face. Allanon nodded to indicate he was listening.

“You have the power to speak to the dead. We saw you do it back in the valley. Can you not tell if Shea lives? Your power is great enough to seek out the living if you can raise the dead. You can tell where he is, can’t you?”

Everyone looked back at the Druid, waiting to see what he would do. Allanon sighed heavily and looked downward, his anger for Menion forgotten as he pondered the Valeman’s question.

“I could do this,” he responded to everyone’s amazement and general relief, “but I will not. If I use my power to find out where Shea is, whether he is dead or alive, I will most certainly reveal our presence to the Warlock Lord and to the Skull Bearers. They would be alerted and waiting for us at Paranor.”

“If we go to Paranor,” Menion cut in darkly, whereupon Allanon wheeled on him in fury, his lagging anger revived. Again everyone leaped to separate them.

“Stop it, stop it!” Flick ordered angrily. “This is helping no one, least of all Shea. Allanon, I have asked for nothing during this entire trip. I had no right to ask; I came by my own choice. But I have the right now because Shea is my brother, perhaps not by blood or race, but by stronger bonds still. If you will not use your power to find out where he is and what has happened to him, then I will go with Menion and search until Shea is found.”

“He is right, Allanon.” Balinor nodded slowly, one great hand coming to rest lightly on the little Valeman’s shoulder. “Whatever befalls us, these two have a right to know whether there is any chance for Shea. I know what it means if we are discovered, but I say we must take that chance.”

Durin and Dayel nodded vigorously in agreement. The Druid mystic looked aside to Hendel for his opinion, but the taciturn Dwarf made no movement, staring into the other’s black eyes. Allanon looked at them one by one, perhaps assessing their true feelings as he thought of the risk involved, weighing the worth of the Sword against the loss of two of the company. He stared absently at the fading sun as the twilight of early evening settled into the mountains with slow ripples of darkness blending into the red and purple of the passing day. It had been a long, hard trip, and they had nothing to show for it-only the loss of the man for whom the whole journey had been made. It seemed so wrong, and he could appreciate their reluctance to continue now. He nodded to himself in understanding, then looked back at the others and saw their eyes turn suddenly bright, believing him to be nodding his agreement to Flick’s demand. Without even a small smile of acquiescence, the tall wanderer shook his head firmly.

“The choice is yours. I will do as you ask. Stand back and do not speak to me or approach me until I tell you.”

The members of the company backed away while he remained quietly in place, head bent in concentration, the long arms clasped before him with the great hands buried in the long cloak. Only the distant sounds of evening were audible in the deepening gloom. Then the Druid stiffened and a white glow spread out from his tensed body, a blinding aura of light that caused the others to squint, then shield their eyes protectively. One moment the glow was everywhere and the dark form of Allanon was lost from sight, and in the next it flashed brilliantly and was gone. Allanon stood as he had before, motionless against the darkness, then slowly slumped to the ground, one lean hand pressed tightly to his forehead. The others hesitated for only a moment, then disregarded his earlier command and rushed forward, afraid that he had been injured. Allanon looked up in disapproval, angered that they had disobeyed him. Then he saw in the bent faces their deep concern. He stared in disbelief and with sudden understanding as they gathered about in silence. He was deeply touched, a strange warmth spreading through him as he realized the loyalty these six men of different races, different lands, different lives felt for him, even after all that had happened. For the first time since the loss of Shea, Allanon felt a sense of relief. He climbed shakily to his feet, leaning slightly on the strong arm of Balinor, still weak from the strain of seeking Shea. He stood quietly for a moment and then smiled faintly.

“Our young friend is indeed alive, though it’s a miracle I cannot explain. I located his life-force on the other side of these mountains, probably somewhere near the river that carried him out to the east plains. There were others with him, but I could not determine what their purpose was without an extensive mind probe. That would surely give our position away and weaken me to the point of uselessness.”

“But he is alive, you’re certain?” Flick demanded eagerly.

Allanon nodded his assurance. The entire group broke into broad smiles of relief. Menion slapped the elated Flick on his broad back and did a small dance step and leap.

“Then the problem has resolved itself,” the Prince of Leah exulted. “We have to go back over the Dragon’s Teeth and find him, then continue the trip to Paranor to get the Sword.”

His smiling face fell abruptly and the slow bum of anger replaced it as Allanon shook his head negatively. The others stared in astonishment, certain that this was what the Druid himself would have suggested.

“Shea is in the hands of a Gnome patrol,” the mystic stated pointedly. “He is being taken northward, more than likely to Paranor. We could not reach him without fighting our way back through the guarded passes of the Dragon’s Teeth and trailing him over those Gnome-infested plains. We would be diverted for days, perhaps longer, and our presence would be detected in no time.”

“There’s no guarantee they don’t already know about us,” Menion shouted irately. “You said that yourself. What good will we be to Shea if he falls into the hands of the Warlock Lord? What good will the Sword do us without the bearer?”

“We cannot desert him,” pleaded Flick, stepping forward once more.

The others said nothing, but stood mutely, waiting to hear Allanon’s explanation. Darkness had completely enfolded the high mountain country, and the men could barely make out one another’s faces in the dim light; the moon was hidden from view by the monstrous peaks that rose behind them.

“You have forgotten the prophecy,” admonished Allanon patiently. “The last part promised that one of us would not see the other side of the Dragon’s Teeth, but that he would be first to place hands on the Sword of Shannara. That one we now know to be Shea. Furthermore, the prophecy said that we who reached the other side of the mountains would view the Sword before the passing of two nights. It would seem that fate will bring us all together.”

“That may be good enough for you, but not for me,” stated Menion flatly, with Flick nodding in vigorous agreement. “How can we place our trust in some crazy promise made by a ghost? You’re asking us to risk Shea’s life!”

Allanon seemed to smolder in fury for a moment, fighting to control his quick temper, then calmly he looked at the two and shook his head in disappointment.

“Have you not believed in a legend from the very start?” he asked quietly. “Have you not yourself seen the foothold that the spirit world has secured in your world of flesh and blood, earth and stone? Have we not from the beginning been fighting against beings born of this other existence, beings who possess powers that surely do not belong to mortal men? You have witnessed the potency of the Elfstones. Why would you now turn your back on all that, in favor of what your common sense tells you-a reasoning process that relies on fact and stimuli accumulated in this world, your material world, unable to transpose itself to an existence where even your most basic understandings have no meaning.”

They stared at him wordlessly, realizing that he was right, but unwilling to abandon their plan to find Shea. The whole journey had been premised on half dreams and old legends, not on common sense, and suddenly to decide it was time to be practical once again was indeed a ludicrous idea. Flick had given up being practical the day he had first run in fear from Shady Vale.

“I would not be concerned, my young friends,” Allanon soothed, suddenly next to them, a lean hand on each shoulder, strangely comforting even now. “Shea still carries the Elfstones, and their power will give him great protection. They may also guide him toward the Sword, since they are attuned to it. With luck, we will find him when we find the Sword at Paranor. All roads now lead to the Druid’s Keep, and we must be certain we are there to give what aid we can to Shea.”

The other members of the company had gathered up their weapons and small packs and stood ready, their silhouettes shadowlike in the dim starlight, finely etched pencil lines against the blackness of the mountains. Flick gazed northward to the dark forest that blanketed the low country beyond the Dragon’s Teeth. In its midst, rising upward like an obelisk, were the cliffs of Paranor, and there at the apex, the Druid’s Keep and the Sword of Shannara. The end of the quest. Flick looked quietly for a few moments at the solitary pinnacle, then turned to Menion. The highlander nodded reluctantly.

“We’ll go with you.” Flick’s voice was a hushed whisper in the stillness.

The swirling waters of the rushing river dashed madly against the confining walls of their mountain channel, beating and raging their way eastward, dragging with them stray debris and driftwood that had fallen into their restless grasp. They rushed down out of the mountains in heavy rapids that churned fiercely around smooth-surfaced rocks and sudden bends, winding slowly toward the calm of the quiet rivers that branched into the hilly lowlands above the Rabb Plains. It was in one of these small, quiet tributaries that the man, still bound to the splintered log by his leather belt, finally washed up on a mud riverbank, unconscious and nearly drowned. The clothes he wore were ripped and shredded, the leather boots lost, the damp face ashen and bloodied from the beating sustained when he had been swept through the series of rapids down the river that had carried him to this place. He awakened, realizing that he had at last reached land. Feebly untying himself from the beached log, he dragged himself on hands and knees farther onto the shore and into the deep grass of a low hill. As if by reflex, his battered hands felt for the small leather pouch at his waist, and to his relief it was still there, securely bound by the leather thongs. A moment later, the last of his remaining strength exhausted, he fell into a deep, welcome sleep.

He slept soundly in the warmth and quiet of the day until late afternoon, when the cooling grass whipping against his face in a building breeze caused him to stir slightly. There was something else as well, something in his now-rested mind that warned him suddenly that he was in danger. But he could barely rouse his sluggish body to a half-sitting position as a group of ten or twelve figures appeared at the crest of the hill above him, paused in astonishment as they saw his raised figure, then hastened down the hill to reach him. Instead of carefully turning his battered body to check for injuries, they flung him flat once again, gripping his helpless arms behind his back and tying them securely with leather thongs that bit into the unprotected skin. His feet were bound as well, and at last he was turned faceup where he could finally focus on his captors. His worst fears were immediately confirmed. The gnarled yellow frames, clothed in forest garb and armed with short swords, were easily recognizable after Menion’s description of the incident that had taken place only days before in the Pass of Jade. He looked fearfully into the sharp Gnome eyes as they gazed with some amazement at his half-man, half-Elf features and at the remnants of his unusual Southland garb. Finally, the leader reached down and began to search him thoroughly. Shea struggled, but was slapped hard several times and at last lay motionless as the Gnome removed the small leather pouch containing the precious Elfstones.

The Gnomes gathered around curiously as the three blue stones, shining brightly in the warm sunlight, were emptied into the hand of the leader. There was a brief discussion, none of which the captive was able to follow, concerning what he was doing with the stones and where he could have found them. At last it was decided that both the captive and the stones should be taken to the main encampment at Paranor where higher authorities could be consulted. The Gnomes dragged their captive to his feet, cutting the thongs that bound his legs, and proceeded to march him northward, pushing him from time to time when he slowed from exhaustion. They were still moving northward at sunset when, on the other side of the mountain barrier known as the Dragon’s Teeth, the Druid leader of a small band of determined seekers struggled within his own mind to pinpoint the missing Shea Ohmsford.

It was in the early-morning hours, wrapped with the blanket silence of darkness and hidden by the shadows of the heavy forests that so completely shut out the reassuring light of the moon and stars, that the company stood at last before the cliffs of Paranor. It was a moment that would last forever in their minds, as expectant eyes traveled upward over the steep rock walls, unbroken by trail or ledge, upward past the dwarfed height of the tall pines and oaks, which ended abruptly as the cliffs began, upward still farther to the man-made structure at its apex-the Druid’s Keep. The Keep was castlelike, age-old walls of blocked stone rising to peaked turrets and spiraled towers that cut the sky in proud defiance. It was unmistakably a fortress built to withstand assault by the strongest army, the ancient home and protectorate of the all but extinguished race of men called Druids. Within the heart of this stronghold of stone and iron had long rested the memorial of Man’s triumph over the forces of the spirit world, the symbol of the courage and hope of the races in times long past, forgotten over the years as generations passed away and old legends died-the wondrous Sword of Shannara.

As the seven men stood there surveying the Druid’s Keep, Flick’s mind traveled back over the events that had taken place since the company had departed the Dragon’s Teeth at sunset. They had traveled quickly over the open grasslands separating them from the forest surrounding Paranor, reaching the seclusion of its dark perimeter without incident in only a few short hours. At that time, Allanon briefed them on what to expect next. The forest, he said, was impenetrable unless one knew how to avoid the dangerous obstacles that the Warlock Lord had created to discourage any attempt to reach the Druid’s Keep. Wolves prowled the entire woodland, huge, gray beasts that could catch anything on two or four feet and tear it to pieces within seconds. Beyond the wolves, surrounding the base of the cliffs beneath the Keep, was an impregnable barrier of thorns, coated with a poison for which there was no known cure. But the resourceful Druid was prepared. They moved quickly into the black forest, not bothering to choose any approach but the direct one, their path taking them straight for the fortress. Allanon warned them to stay close to him, but the warning was quite unnecessary. Only Menion seemed eager to forge ahead of the group, and the highlander rejoined them instantly at the first sound of the marauding wolves. The great, gray beasts attacked within minutes after the men entered the forest, their eyes bloodred in the darkness, their huge jaws snapping in blind hatred. But before they could reach the alarmed group, Allanon placed a strange whistle to his lips and blew softly. A sound so high pitched as to be indistinguishable to the men was emitted and the snarling wolves scattered brokenly, wheeling about and scurrying off with loud cries of dismay, their frightened whimpers still. audible long after they were lost from sight.

The wolves appeared twice more during the remainder of the trek through the forest, although it was impossible to tell if it was the same pack or a different one. Flick was inclined to believe they were different packs after observing the effect of the strange whistle. Each time the wolves cringed in terror, leaving the travelers untouched. The company reached the thorn barrier without difficulty. But the bristling mass of poisonous spikes that confronted them seemed truly impenetrable, even by the redoubtable Allanon. Once again he reminded them that this was the homeland of the Druids, not the Warlock Lord. Leading them to the right, he skirted the edge of the barrier until he reached a point that seemed to satisfy him. Quickly pacing off a distance from a nearby oak that looked for all the world to Flick like any other oak, the Druid marked a spot on the ground before the thorny obstruction, nodding to the others that this was to be the spot of entry. Then to their amazement, the grim mystic simply walked up to the razor-shaip spikes and disappeared into the vegetation, only to reappear a moment later unharmed. In hushed tones he explained to them that at this point the barrier was fake and quite harmless, a secret passage to the fortress. There were others as well, all indistinguishable to any human eye unaware of what to look for. And so the company passed through the barrier, discovering that the spikes were indeed harmless, and stood at last before the walls of Paranor.

It seemed impossible somehow to Flick that they should be here at all. The journey had been an endless one while they were making it, the dangers encountered by them never conquered, only evaded and ultimately substituted, one for another. Yet here they were. All that remained was to scale the cliffs and seize the Sword, no simple task, but nevertheless no more difficult than the others they had faced and successfully completed. He gazed upward to the castle battlements, studying briefly the spaced torches that lit the ramparts, knowing that the enemy guarded those walls and the Sword within. He wondered who the enemy was, what it was. Not the Gnomes or the Trolls, but the real enemy-the creature that belonged in another world, but that had invaded this one in some inexplicable way to enslave the humans who inhabited it. He wondered vaguely if he would ever know the reason behind all that had happened to them, the reason why they stood here now, hunters for the legendary Sword of Shannara, of which none of them save the Druid mystic knew anything. He sensed that there was a lesson somewhere to be learned, but at the moment it eluded him. He only wanted to get the matter over with and get out of there alive.

His thoughts ended abruptly as Allanon motioned them forward along the steep walls of the cliff. Again, the Druid seemed to be searching for something. A few minutes later he halted before a smooth portion of the cliff face, touched something in the rock, and a concealed door swung open to reveal a hidden passageway. Allanon stepped inside for a moment and returned with unlit torches, giving one to each of the company and indicating that they were to follow him. They moved silently inside, halting momentarily in the small entryway as the stone door closed noiselessly behind them. Squinting in the near blackness, they saw a vague outline of stone steps leading upward into the rock, barely visible in the dim light of a lone torch flickering just ahead in the passage. They climbed carefully to that torch and each man lit his own to provide the necessary light for the ascent to the castle. Putting a single finger to his lips to indicate that he expected absolute silence, the dark figure of their leader turned and began to climb the damp stone steps, his black cloak billowing slightly as he walked, filling the entire passageway ahead with its shadow. The others followed without a word. The assault of the Druid’s Keep had begun.

The staircase rose in a continual spiral, winding and twisting until at last no one knew how far they had come. The air in the passage became gradually warmer and more comfortable to breathe, and the dampness of the walls and steps diminished until it was entirely gone. Their heavy leather hunting boots scraped faintly against the stone, echoing through the deep silence of the caverns. Hundreds of steps and many minutes later, the company reached the end of the tunnel. A massive wooden door, bound with iron and fastened into the rock, blocked their passage. Allanon again proved that he knew the way well. A single touch on the binding and the door swung silently open to admit the men into a large chamber with numerous passages leading out of it, all of them well lit by burning torches. A quick look around revealed no one in sight, so Allanon brought the company around him once again.

“We are directly below the castle proper,” he explained in a barely audible whisper as the others crowded close. “If we can reach the room where the Sword of Shannara rests without being seen, then we may be able to escape without a fight.”

“Something’s wrong,” Balinor cautioned shortly. “Where are the guards?”

Allanon shook his head to indicate he couldn’t answer, but the others saw the concern in his eyes.

Something was amiss.

“The passage we will take runs to the main heating ducts and a back stairway that leads to the central hall. Say nothing more until we are there, but keep your eyes open!”

Without waiting for any response, he turned and moved quickly toward one of the open tunnels, and the others followed hastily. The passage led upward, twisting tightly around after a short distance until it seemed they must be cutting back on themselves. Balinor had discarded his torch and drawn his broadsword after only a few steps, then the rest of the company was quick to follow his lead. The flickering light from the torches, fastened in iron racks to the bedrock of the cavern, cast their crouched shadows against the stone walls, their reflected images moving like furtive creatures seeking to escape the light. They crept warily through those ancient tunnels-the Druid, the two Princes, the Valeman, the Elven brothers and the Dwarf-all watching expectantly, caught up in the guarded excitement that comes with the end of a long hunt. Apart from one another, spread out along the walls of the passage, weapons held ready, eyes and ears straining for any hint of danger, they moved steadily forward, farther upward, deeper into the core of the Druid’s Keep. Then the silence slowly faded, and there was a muffled sound like heavy breathing and the heat became more intense. Ahead, the passageway ended and a stone door with an iron handle came into view, its edges outlined sharply by a piercing light from the chamber just beyond. The mysterious sound increased in volume and became identifiable. It was the throbbing hum of machinery lodged in the rock beneath them, pumping with steady rhythm. Apprehensively, the members of the company approached the closed door on Allanon’s silent command.

As the giant Druid opened the heavy stone barrier, the unsuspecting men were struck by a blast of hot air that surged violently through their lungs to lodge in the pits of their stomachs. Gasping for air, they momentarily hesitated, then moved reluctantly into the room. The door swung shut behind them. They knew where they were in an instant. The room was actually little more than a circular catwalk above a huge pit that dropped off into the rock for well over a hundred feet. At the bottom burned a fierce blaze, fed by some unknown source, its red-orange flames leaping into the air toward the top of the deep well. The pit cut away the greater portion of the chamber, leaving only the small walkway several feet wide with a short iron guard rail that rimmed its inner edge. From the ceiling and walls ran various heating ducts which carried the hot air to other parts of the structure. A concealed pumping system controlled the amount of heat generated by the open furnace. Because it was night, the pumping system had been shut down, and the temperature level along the catwalk was still tolerable, despite the intense heat of the pit fire below. When the bellows were in full operation, any human passing through the chamber would be fried in a matter of seconds.

Menion, Flick and the Elven brothers paused by the railing to get a closer look at the system. Hendel hung back, uncomfortable in this confining rock structure, comparing it unfavorably to the open woodlands with which he was familiar. Allanon moved to Balinor’s side and conversed with him for a few moments, glancing uneasily at the several closed doors leading into the chamber and pointing to the open spiral staircase that led to the upper halls of the castle. Finally, the two seemed to settle on something, nodding in agreement, and signaled the others to catch up. Hendel was only too glad to comply. Menion and the Elven brothers moved away from the railing to join him. Only Flick lingered a second, strangely attracted by the fascinating blaze below. This slight delay produced an unexpected result. As he lifted his eyes with a parting glance to the other side of the chamber, he saw the dark figure of a Skull Bearer appear out of nowhere.

Flick froze instantly. The creature remained in a half-crouch directly across the pit from him, its body a black mass even in the light of the pit fires, the caged wings billowing out slightly behind it. Its legs were crooked, the feet ending in cruel-looking claws that seemed capable of rending the stone itself. Hunched low between the massive shoulders, the head and face bore a vague resemblance to scarred coal. The wicked eyes fastened on the speechless Valeman, their depths drawing him closer to the reddish glow that burned within, an open invitation to death. With slow, dragging steps, it began to make its way around the chamber, its breath rasping with every labored step as it drew closer and closer to the spellbound Flick. He wanted to cry out, run away, do anything but stay where he was, yet the strange eyes held him motionless. He knew he was finished.

But the others had noticed his immobile form; following his frightened gaze across the chamber, they had discovered. the black Skull Bearer creeping noiselessly around the rim of the pit. In a flash, Allanon leaped in front of Flick, yanking him around to break the spell of the creature’s terrible eyes. Dazed, Flick stumbled backward into the waiting arms of Menion, who had rushed to his assistance. The others stood just behind the Druid, their weapons held ready. The creature stopped several yards from Allanon, still in a half-crouch, hiding the hideous face from the fire’s glow with one raised wing and clawed hand. Its breath sounded in slow, steady rasps as its cruel eyes rested on the tall figure that stood between it and the little Valeman.

“Druid, you are a fool to oppose me.” The voice hissed from somewhere deep within the creature’s formless face. “You are all doomed. You were doomed from the moment you chose to come after the Sword. The Master knew you would come, Druid! He knew.”

“Get away while you can, hateful one!” Allanon commanded in the most menacing tone any of the members of the company had ever heard him use. “You frighten no one here. We will take the Sword, and you will not stand in our way. Step aside, lackey, and let your Master show himself!”

The words burned into the air, cutting through to the Skull Bearer like knives. The creature hissed its fury, the rasping breath coming in quick gasps as it took another step, crouching lower, its eyes frightful to look into as they blazed with new hatred.

“I will destroy you, Allanon. Then no one will be left to oppose the Master! You have been our pawn from the start, though you could not have guessed. Now we have you within our reach, along with your most valuable allies. And look what you have brought us, Druid-the last heir of Shannara!”

To the shock of everyone, the clawlike hand pointed to an astonished Flick. The creature did not seem to realize that Flick was not the heir or that Shea had been lost to them on the Dragon’s Teeth. For a moment no one spoke. The fire roared in the pit below, billowing up suddenly with a gust of boiling air that singed the unprotected faces of the mortals. The claws of the black spirit creature seemed to reach toward them.

“Now, fools,” the hate-filled voice rasped at them, “you shall receive the kind of death your species deserves!”

 

 

XVI

As the final words of the black creature hissed away in the flame-lit air, everything seemed to happen at once. With a dramatic sweep of one lean arm and a command so sharp it jarred them all into instant action, the giant Druid sent the tensed members of his little company charging toward the open staircase that led to the main hall of the Druid’s Keep. As the six men broke in a mad dash for the winding stairway behind them, the Skull Bearer lunged for Allanon. The thudding impact of their collision could be heard even by the fleeing men, who were already starting up the staircase-save for one. Flick hesitated, torn by the desire to escape, but held spellbound by the titanic struggle between the two powerful beings locked in combat only inches from the rising flames of the great open furnace. He stood at the bottom of the staircase, hearing the disappearing footfalls of his companions as they raced for the upper hall. A moment later the footsteps were gone, leaving him the sole witness to the incredible struggle between Druid and Skull Bearer.

The black-garbed figures were immobile at the edge of the furnace, statues frozen in place with the great strain of their battle, dark faces only inches apart, the lean arms of the giant Druid holding firm the claw-tipped limbs of the deadly spirit creature. The Skull Bearer was attempting to bring his razor-sharp hands close enough to the mystic’s unprotected throat to rip the life out of him and end the battle quickly. The black wings heaved with the exertion, flapping in fury to add momentum to the assault, the unmistakable rasp of its breathing cutting the heated air with ragged desperation. Then suddenly the Northland creature’s wiry leg shot out, tripping the Druid so that he fell backward onto the stone floor at the edge of the pit. Like a shot, the attacker was upon him, one clawed hand sweeping downward for the kill. But the victim was too quick, rolling deftly away from the deadly talons and free from the creature’s grasp. Nevertheless, Flick saw the blow catch a portion of the shoulder and heard the distinct rending of cloth as first blood was drawn. Flick gave a gasp of dismay, but a moment later the Druid was on his feet, showing no sign of injury. Twin bolts of blue flame shot out of the extended fingers of his hands, striking the rising Skull Bearer with shattering force, throwing the infuriated creature back against the railing. But while the mystic bolts had visibly hurt the serpent during the battle in the Hall of Kings, they did little more than slow the Northland creature for a few brief seconds. Roaring in fury, it counterattacked. Blazing red bolts shot from its burning eyes. Allanon brought his cloak up in a sweeping movement, and the bolts appeared to deflect into the stone walls of the chamber. For a moment, the creature hesitated, and the two opponents circled each other warily in the manner of two beasts of the forest, locked in a life-and-death struggle which only one could survive.

For the first time, Flick noticed that the temperature was rising. With the approach of dawn, the furnace tenders had risen to care for the heating needs of the awakening castle. Unaware of the battle taking place in the walkway overhead, they had activated the dormant bellows machinery at the bottom of the pit, stoking the fire to build it up to an intensity which would enable heated air to warm all the chambers of the Druid’s Keep. As a result, flames were now visible above, the edge of the pit and the temperature of the chamber was rising steadily. Flick felt the sweat pouring down over his face, soaking through his warm hunting outfit. But still he would not leave. He sensed that if Allanon were defeated, they would all be doomed, and he was determined to know the outcome. The Sword of Shannara would mean nothing to them if the man who had brought them to this final battleground were destroyed. With rapt fascination clouding his stocky face, Flick Ohmsford watched what might be the fate of the races and the lands being decided by the two seemingly indestructible protagonists of mortal man and Spirit Lord.

Allanon had attacked again with the flashing blue bolts, striking at the circling Skull Bearer in brief, biting blows, trying to force it into a hasty move, trying to cause it to slip, to make a single fatal mistake. The spirit creature was no fool, but an evil spawned of a hundred hunts in which it alone had been the victor and the victims all lay forgotten beyond the world of mortal men. It dodged and twisted with frightening ease, always coming back to the same tense crouch, watching and waiting for its own moment to strike. Then, in a totally unexpected move, the black wings spread wide and it circled into the air in a sweep that carried it soaring around the flames of the furnace and down again with vicious speed onto the tall figure of Allanon. The clawed hands raked downward, and for a moment Flick thought all was surely lost. Miraculously, the floored Druid escaped the deadly hands, throwing the Skull Bearer completely over him with one mighty heave of his powerful arms. The hapless creature flew wildly through the air and crashed with an audible thud into the stone wall beyond. It struggled to its feet in an instant, but the force of the blow had shaken it, slowing it down just enough, and before it could escape, the giant Druid was upon it.

The two black figures thrashed about against the wall as if inextricably joined, their limbs locked onto each other like twisted branches. When they reared to full height, Flick could see that Allanon was behind the struggling Skull Bearer, his mighty arms locked viselike about the head of the creature, the straining muscles slowly crushing the life away. The victim’s wings beat madly, its hooked arms clutching vainly for something to break the hold that was destroying it. The fire-red eyes burned with the fury of the furnace pit itself, shooting forth bolts of fire that tore into the stone walls, leaving gaping, blackened holes. The combatants lurched away from the wall and rocked wildly toward the blazing pit at the center of the heated chamber until they were against the low iron railing. For a moment it appeared to the wide-eyed Valeman that both would lose their balance and plunge into the flames below. But abruptly Allanon straightened with a mighty effort, dragging his captive back from the railing a few scant feet. It was this sudden movement that brought the entangled spirit creature about, its hate-filled eyes coming to rest directly on the partially hidden Valeman. Grasping at any opportunity to divert the clinging Druid for the instant that would permit it a chance to break free of those crushing arms, the Skull Bearer struck at the unprepared Flick. Twin bolts of flame shot out of the burning eyes, shattering the stone blocks of the staircase into deadly fragments which flew in all directions like little knives. Flick acted instinctively, diving out of the staircase onto the walkway, his hands and face cut by the stone, but his life saved by his quickness. As he leaped clear, the entire entryway shuddered abruptly and collapsed in a cascade of broken stone blocks that completely shut off the passage upward, the dust billowing out of the rubble in heavy clouds.

In that same instant, as Flick lay frightened and shaken but still conscious on the stone floor of the furnace chamber, with the flames from the roaring pit rising higher to meet the clouds of dust from the blocked passage, Allanon’s grip relaxed just enough to permit the crafty spirit creature to break loose. Whirling about with a cry of hatred, it struck the distracted Druid a crushing blow on the head, knocking the tall wanderer to his knees. The Northlander moved in for the kill, but somehow the dazed mystic was on his feet again, the blue bolts from the lean hands flashing fiercely as they struck the unprotected head of the attacker. Powerful fists rained resounding blows on both sides of the creature’s black head, turning the battered figure about once again as the great arms wound with crushing force about its chest, pinning the wings and claw tipped hands back against the writhing body. Holding the creature thus, the steel-eyed Druid gritted his gleaming teeth in fury and squeezed. Flick, still lying on the floor as the two combatants loomed above him several yards away, heard a horrible crunching sound as something snapped inside the Skull Bearer. Then with a lurch the two figures were again next to the low iron railing, every straining feature clearly revealed in the flames, the thunder of the burning pit matched in its power and its fury by the wail of agony from the shattered victim as the black, hooked body shuddered once. From some deep well of strength and hatred buried within, the Skull Bearer summoned one last desperate surge of power, throwing itself over the iron railing, its clutching fingers embedded in the black-cloaked attacker as it fell, dragging its hated enemy with it, and both figures were lost in the glow of the hungry flames.

The fallen Flick climbed dazedly to his feet, shock slowly spreading over his battered face. He tottered unsteadily toward the edge of the furnace pit, but the heat was so intense that he was forced back. He tried once more without success, the sweat pouring down from his forehead into his eyes and mouth, mingling slowly with tears of helpless anger. The flames from the pit soared above the low iron railing, licking hungrily at the stone and crackling with new life as if to acknowledge the addition of the two black-garbed creatures to the fuel it greedily consumed. Through the mist that coated his burning eyes, the Valeman gazed fixedly toward the bottomless pit. There was nothing beyond the red glow of the flames and the unbearable heat. Hopelessly, he called out the Druid’s name over and over in futile desperation, each call sending the echoes bouncing off the stone walls and dying in the heat of the fire. But the Valeman found himself alone with the roar of the flames, and he knew at last that the Druid was gone.

He panicked then. In a mad dash, he scrambled back from the fiery pit. He reached the rubble of the stairway before he remembered that it had been blocked, and he collapsed for a moment amid the broken rock. Shaking his head to clear his muddled brain, he felt the full intensity of the fire. He knew instinctively that if he did not escape the chamber in a matter of minutes, the heat would bake him alive. He bounded up and ran to the closest stone door, pushing and pulling on it in desperation. But the door did not move, and at last he stopped, his hands bloody from the effort. He looked down the wall, his eyes finding a second door. He stumbled on to this one, but it, too, was secured from the other side. He felt his hopes dim into nothingness, certain now that he was trapped. Woodenly, he forced himself to move on to the third. It was with the last of his fading strength, as he pushed and pulled frantically on the stubborn barricade, that he touched something hidden in the rock. and triggered the mechanism that permitted it to open. With a cry of relief, the battered Valeman fell through the opening into the passageway beyond, kicking the stone door shut as he lay in the semidarkness, locking himself away from the heat and the death that remained behind.

For many long minutes he lay exhausted in the darkness of the corridor, his burning body soaking up the cool of the stone floor and the soothing air. He didn’t try to think, didn’t care to remember, but wished only to lose himself in the peace and quiet of the tunnel rock. At last he forced himself wearily to his knees, then to his feet in a final effort, leaning dazedly against the cold stone of the passage wall as he waited for his strength to return. He realized for the first time that his clothing was torn and burned almost beyond recognition, his hands and face singed and blackened from the heat. He looked around slowly, his stocky frame straightening itself as he pushed away from the wall. The dim light of the torch on the wall ahead indicated the direction in which the winding corridor ran, and he stumbled forward until he was able to grasp the burning piece of wood from its rack. He shuffled along slowly, the torch extended to light his way. Somewhere ahead he heard shouting, and instinctively his free hand went to the handle of his short hunting knife, drawing the weapon from its sheath. After several minutes, the noise seemed to move farther away and at last die out altogether, and still the Valeman had seen nothing. The corridor wound through the rock in curious fashion, taking Flick past several doors, all of which were closed and barred, but never leading upward and never branching off into other passageways. Ever so often the darkness ahead was broken by the dim light of a burning torch securely fastened to the stone, its yellow light casting his shadow against the far wall like a misshapen wraith fleeing into the darkness.

Then abruptly the passage widened and the light ahead grew stronger. Flick hesitated a moment, grasping his weapon tightly, his face streaked with lines of smoke and sweat, but grimly determined in the flickering glow. There was no sound as he inched his way forward. He knew that somewhere there had to be a stairway leading to the main hall of the Druid’s Keep. So far, it had been a long and futile search, and he was becoming exhausted. He wished belatedly that he hadn’t been so eager to remain behind, allowing himself to be cut off from the main party. Now he was trapped in these unfathomable corridors at the center of Paranor. Anything could have happened to the others by this time, he thought dismally, and he might never find them wandering through this maze. He edged his way a little farther around a bend in the rock, his muscles tensed, peering carefully into the light. To his surprise he found himself at the entrance to a round chamber with numerous other passages leading into it. A dozen or so torches burned cheerfully from the circular wall. He breathed a sigh of relief when he saw that the rotunda was deserted. Then he realized that he was no better off than he had been before. The other passages looked exactly like the one he had come through. There were no doors leading to other rooms, no stairways leading to the upper level, and no indication as to which way he should go. He looked around in bewilderment, desperately trying to identify one passage from another, his hope fading with each passing second and each repeated survey. At last he shook his head in confusion. Moving to one of the walls, he sat down wearily, closing his eyes as he forced himself to accept the bitter fact that he was hopelessly lost.

On Allanon’s command, the remainder of the company had broken for the stairway. Durin and Dayel were closest to the stone passage and, being the fastest in the group, found themselves halfway up the steps before the others had even begun the short climb. Their lithe Elven limbs earned then up the flight of stairs in gliding, bounding leaps, barely touching the stone as they ran. Hendel, Menion, and Balinor came in a rush behind, their progress partially impeded by their heavy weapons and greater weight, and partially by each other as they tried to avoid stumbling over one another in the narrow, winding staircase. It was a wild, disorganized charge to the upper hall, each man scrambling to reach the object of the long quest and to escape the terrifying spirit creature. In their haste to accomplish both ends, the hapless Flick was not even, missed.

Durin was first through the stairway entrance of the Druid’s Keep, nearly stumbling into the great hall as he broke clear, the smaller form of his brother close behind. The hall was lavishly impressive, a huge, high-ceilinged corridor whose great walls were solid wood, polished until they shone with burnished magnificence in the mixed yellow light of burning torches and the reddish tinges of the dawn seeping through high, slanted windows. The panels were adorned with paintings, carved figures of stone and wood on mosaic display stands and long, handwoven tapestries that hung in folds to the polished marble floor that ran the length of the corridor. At various intervals, there were great statues of iron and fine stone, sculptures of another age preserved through the long centuries by the shelter of this timeless refuge. They seemed to be guarding the heavy, carved wooden doors that were beautifully ornamented with handles of copper-colored brass held fast by iron studs. A few of these stood open, and in the chambers that lay beyond could be seen the same carefully designed splendor, glowing radiantly as tall, open glass windows let in the sunshine in long streams of lingering color, fresh with the new day.

The Elven brothers had little time to admire the ageless beauty of Paranor. An instant after they were through the open staircase, they were set upon by Gnome guards, who seemed to come from everywhere at once, the gnarled, yellow bodies sliding from concealment behind doors, statues, the walls themselves. Durin met the rush with his long hunting knife and withstood the assault only a moment before they were on him. Dayel came to his brother’s rescue, swinging his long bow as a weapon, knocking the attackers aside until the sturdy ash broke with an audible snap. For a moment it seemed they would be torn to pieces before their stronger comrades could come to their aid, until Durin broke free and snatched a long, wicked-looking pike from an iron warrior of another age and scattered the scrambling Gnomes with sweeping cuts, knocking them away from his struggling brother. But they were reinforced in an instant and quickly reassembled for a second charge. The Elven brothers had moved back to the wall, panting with the strain and covered with slashes and the blood of their attackers. The Gnomes gathered together in a yellow group, their deadly short swords held before them, intent on breaking past Durin’s swinging pike and hacking both Elves to pieces. With a wild piercing cry, they charged in for the kill.

Unfortunately for the Gnomes, they had forgotten to watch the open stairway against the possible chance that the Elves were not alone. At the instant they rushed Durin and Dayel, the other three members of the company burst through the doorway and fell upon the unprepared attackers. The Gnomes had never in their lives encountered men such as these. In the center came the huge borderman from Callahorn, his gleaming sword cutting a path through the shorter swords with such ferocity that the Gnomes fell over each other trying to escape. On one side they ran headlong into the bludgeoning mace of the powerful Dwarf, while on the other they faced the quick blade of the swift, agile highlander. For a moment they stood and fought against the five madmen, then wavered slightly as the attack pressed ahead, and finally broke and ran, all thoughts of winning abandoned. Without a word, the five battered warriors charged down the magnificent hall, leaping over the wounded and dead, their hunting boots ringing on the polished marble. The few Gnomes who stood against them as they came soon went down before the rush, to lie in silent, unmoving heaps. After all that they had suffered and lost, the five who remained from the little company would not be denied any longer the victory they had sought so desperately.

Near the end of the ancient corridor, now littered with dead and wounded Gnomes, the tapestries and paintings torn and scattered from the sharp battle, a last desperate band of guards crowded together in tight formation before a set of tall, carved wooden doors that stood closed and barred. Their short hunting swords held before them like a wall of spikes, the determined Gnomes prepared to make a final stand. The attackers made a sort rush at the deadly wall, trying to break through at the center behind the long swords of Balinor and Menion, but the battle-hardened guards repulsed the assault after several minutes of bitter fighting. The five withdrew in exhaustion, panting and sweating freely with the exertion, their bodies cut and battered. Durin dropped heavily to one knee, both an arm and a leg badly slashed by Gnome swords. Menion had been clipped along one side of his head by a pike edge, and the blood rose to the wound in a vivid red streak. The highlander seemed unaware of the injury. Again the five attacked and again, after long minutes of bitter hand-to-hand combat, they were repulsed. The number of Gnomes had diminished by almost half, but time was running out for the men of the company. There was no sign of Allanon, and the Gnomes would have reinforcements on the way to protect the Sword of Shannara, if indeed it did stand within the chamber they now so desperately sought to hold.

Then, in an amazing display of raw strength, the towering Balinor rushed to the other side of the hall and with one mighty heave overturned a huge stone pillar, at the top of which was affixed a metal urn. Pillar and urn struck the stone floor with a crash that jarred everyone to the bone, the echoes reverberating through the bloodied hall. Stone should have shattered, but the pillar remained whole. With the aid of Hendel, the giant borderman began to roll the rounded battering ram sideways toward the wedge of Gnomes and the closed doors to the chamber beyond, the monstrous roller gathering speed and power with each revolution as it thundered toward the hapless guards. For an instant the wiry yellow creatures hesitated, their short swords held ready as the crushing weight of the stone pillar bore down on them. Then they broke, bolting for safety, their spirit gone, the battle lost. Even so, several were not fast enough to escape the makeshift ram and were caught beneath its great bulk as it crashed amid a shower of stone and wood splinters into the barred doors. The doors shuddered and buckled with the blow, the wood cracking and the iron fastenings snapping like the crack of a whip, yet somehow they withstood the force of the ram. But an instant later they flew off their hinges with a resounding crash as the weight of the Prince of Callahorn struck them, and the five men rushed into the chamber beyond to claim the Sword of Shannara.

To their amazement, the room stood empty. There were tall windows and long, flowing curtains, masterful paintings that lined the walls, and even several small pieces of ornate furniture placed carefully about the large chamber. But nowhere was there any trace of the coveted Sword. In shocked disbelief, the five gazed slowly about the closed room. Durin dropped heavily to his knees, weak from loss of blood and close to passing out. Dayel came quickly to his aid, tearing up strips of cloth to bind the open wounds, then helping his brother to one of the chairs, where he collapsed in exhaustion. Menion looked from one wall to the next, searching for another exit to the room. Then Balinor, who had been pacing the floor of the chamber in slow scrutiny of its marble finish, gave a low exclamation. A portion of the floor at the very center of the room was scarred and discolored beneath a poor attempt to conceal the fact that something large and square had stood there for many years.

“The block of Tre-Stone!” exclaimed Menion quickly.

“But if it has been moved, it must have been recently,” Balinor speculated, his breathing labored, his voice weary as he tried to think. “So why did the Gnomes try to keep us out…?”

“Maybe they didn’t know it had been moved,” suggested Menion desperately.

“Perhaps a decoy…?” ventured Hendel abruptly. “But why waste time with a decoy unless…?”

“They wanted to keep us busy here, because the Sword was still in the castle and they hadn’t gotten it out!” finished Balinor excitedly. “They haven’t had time to get it out, so they tried to decoy us! But where is the Sword now-who has it?”

For a moment all three were at a loss. Had the Warlock Lord known that the company was coming all along, just as the Skull Bearer in the furnace had seemed to indicate? If their attack had caught everyone by surprise, what could have happened to the Sword since Allanon had last seen it in this chamber?

“Wait!” exclaimed Durin weakly from across the room, rising slowly to his feet. “When I came through the staircase, there was something happening on another set of stairs down the hall-men moving up those stairs.”

“The tower!” shouted Hendel, racing for the open doorway. “They’ve got the Sword locked in the tower!”

Balinor and Menion hurried after the disappearing Dwarf, the weariness gone. The Sword of Shannara was still within reach. Durin and Dayel followed at a slower pace, the former still weak and leaning heavily on his younger brother for support, but their eyes bright with hope. A moment later, the chamber stood empty.

Flick climbed despondently to his feet after a few minutes’ rest and decided that the only course of action left to him was to choose one of the passageways and follow it to the end, hoping that it would take him to a stairway leading upward to the fortress. He thought briefly of the others, somewhere in the corridors above, perhaps already in possession of the Sword. They could not know of Allanon’s fall nor of his own fate, lost in these impossible tunnels. He hoped they would search for him, but realized at the same time that, if they did get the Sword, there would be no time to waste looking for him. They would have to make their escape before the Warlock Lord could send the Skull Bearers to retrieve the coveted blade. He wondered what had become of Shea, if he had been found alive, if he had been rescued. Somehow he knew that Shea would never leave Paranor while Flick was alive, but then there was no way for his brother to know that he hall not perished in the furnace chamber. He had to admit that his own situation looked pretty hopeless.

At that instant there was a loud clamor from one of the tunnels, the sound of boots thudding on the stone floor, of men rushing directly toward the rotunda. In a flash, the Valeman crossed the room and hastened into concealment down a different tunnel, keeping flat against the rock in the protective shadows. He paused just within sight of the lighted rotunda and drew his short hunting knife. A few moments later a swarm of fleeing Gnome guards charged into the connecting room and disappeared down another of the passageways without pausing. The sounds of their flight were soon lost in the bends and turns of the rock. Flick had no idea what they were running from or perhaps running to, but wherever they had been was where he wanted to be. It was a good bet that they had come from the upper chambers of the Druids’ Keep, and that was the place the Valeman had to reach. He moved cautiously back into the lighted chamber and crossed to the tunnel from which the Gnomes had come. Backtracking their path of flight, he entered the now-deserted corridor and disappeared into the darkness, beyond. He held his knife before him, groping is way along the dimly lit walls toward the first torch rack. Freeing the burning wood from its clasp, he proceeded deeper into the passage, his eager eyes scanning the rough walls for signs of a door or an open stairway. He had only gone about a hundred yards when without warning a portion of the rock slid open almost at his elbow, and a single Gnome stepped into view.

It was disputable as to which of the two was, more surprised at the appearance of the other. The Gnome guard was a straggler from the larger group fleeing the battle in the halls above, and the sight of another of the invaders here in the tunnels momentarily startled him. Although smaller than the Valeman, the Gnome was wiry and armed with a short sword. He attacked immediately. Flick dodged instinctively as the sweeping blade went wide of the mark. The Valeman leaped onto the Gnome before he could recover and wrestled him to the stone floor, trying vainly to take the sword away from his agile opponent, his own knife lost in the scuffle. Flick was not trained in hand-to-hand combat, but the Gnome was, and this gave the little yellow man a distinct advantage. He had killed before and would do so again without a second thought, while Flick sought only to disarm his attacker and escape. They rolled and fought across the floor for several long minutes before the Gnome again broke free and took a vicious cut at his adversary, barely missing the exposed head. Flick threw himself back, desperately looking for his knife. The little guard charged at him just as his groping fingers closed over the heavy wood of the torch he had dropped at the first assault. The short sword care down, glancing off Flick’s shoulder and cutting into the exposed flesh of his arm painfully. At the same moment, the stunned Valeman brought the torch up with a powerful swing and felt it strike the Gnome’s raised head with jarring impact. The guard sprawled forward with the force of the blow and did not move again. Flick slowly regained his footing and recovered his knife after a moment’s search. His arm throbbed painfully and the blood had soaked into his hunting tunic, running down his arm and into his hand where he could clearly see it. Afraid that he was bleeding to death, he quickly tore up strips of cloth from the fallen Gnome’s short cloak and bound them about the injured limb until the bleeding had stopped. Picking up the other’s sword, he moved over to the still partially open rock slab to see where it led.

To his relief, he found a winding staircase beyond the doorway that spiraled upward. He slipped into the passage, closing the rock slab behind him with several pulls of his good arm. The stairs were dimly outlined by the familiar torchlight, and he proceeded to climb with slow, cautious steps. All was quiet in the passage as he moved steadily upward, the long torches in iron racks giving him enough light to pick out his footing on the rough stone. He reached a closed door at the top of the stairway and paused there to listen, his ear placed next to the cracks between the iron bindings. There was only silence beyond. Cautiously, he pushed the door open a bit and peered through into the ancient halls of Paranor. He had reached his goal. He opened the door a bit farther and stepped watchfully into the silent corridor.

Then the steel grip of a lean dark hand came down on his extended sword arm and yanked him into the open.

Hendel paused hesitantly at the bottom of the stairway that led to the tower of the Druids’ Keep, peering upward into the gloom. The others stood quietly at his back, following his gaze intently. The stairway consisted of little more than a set of open stone steps, narrow and treacherous-looking, that wound upward in a spiral along the walls of the rounded turret. The entire tower was shrouded in gloomy darkness, unlighted by torches or openings in the dark stone. From their poor vantage point, the members of the company could see little beyond the first few turns in the staircase. The open stairwell dropped away from where they stood into a blackened pit. Menion crossed to the edge of the landing and peered downward, mindful of the absence of any guard rail either here or along the stairs. He dropped a small pebble into the black abyss and waited for it to hit bottom. No sound came back to him. He glanced again at the open stairs and the gloom above, then turned to the others.

“Looks like an open invitation to, a trap,” he declared pointedly.

“Very likely,” Balinor agreed, stepping forward for a closer look. “But we have to get up there.”

Menion nodded, then shrugged casually, moving toward the stairway. The others followed without a word, Hendel right at the highlander’s heels, Balinor next and the Elven brothers bringing up the rear. They moved cautiously up the narrow stone steps, alert for any sign of a trap, their shoulders close to the wall, away from the dangerous open edge of the stairwell.

They wound their way steadily through the musty gloom. Menion studied each step as he went, his keen eyes searching the seams of the stone-block wall for hidden devices. From time to time, he tossed stones onto the steps ahead of them, testing for traps that might be released by any sudden weight on the steps. But nothing happened. The abyss below was a silent black hole cut into the heavy gloom of the tower air, no sound penetrating its dark serenity save the soft scraping of hunting boots ascending the worn steps. At last, the faint light of burning torches cut through the darkness far above them, the small fires flickering briskly with the gusting of an unknown source of wind from the turret peak. A small landing came into view at the summit of the staircase, and beyond, the dim shape of a huge stone door, bound with iron and standing closed. The top of the Druids’ Keep.

Then Menion sprang the first hidden trap. A series of long, barbed spikes shot out of the stone wall, triggered by the pressure of Menion’s foot on the stone stairway. Had Menion still been on the step, they would have cut into his unprotected legs, crippling him and forcing him over the edge of the open stairwell into the black abyss below. But Hendel had heard the click of the released spring an instant before the trap opened. With a quick pull he yanked the astonished highlander backward to the others, almost knocking them all off the narrow steps. They staggered wildly in the heavy gloom, inches from the sharpened steel spikes. Regaining their footing, the five remained flattened against the wall for several long minutes, breathing audibly in the still darkness. Then the taciturn Dwarf smashed the spikes before them with several well-placed blows of his great mace, opening the route once more. Now he led the way in alert silence, while the shaken Menion dropped back behind Balinor. Quickly Hendel found a second trap of the same type and triggered it, breaking the spikes and moving on.

They were almost to the landing now, and it appeared they would reach it without further difficulty when Dayel called out sharply. His keen Elven hearing had caught something that the others had missed, a small click that signaled the triggering of still another trap. For a moment everyone froze in position as alert eyes searched the walls and steps. But they found nothing, and at last Hendel ventured a single step farther on the stairs. Surprisingly, nothing happened, and the cautious Dwarf proceeded to the top of the stairway while the others remained in position. Once he had safely reached the landing, the others hastened after him until at last all five stood together at the top, looking anxiously down the winding staircase into the black pit. How they had managed to escape the third trap they could not imagine. Balinor was of the opinion that it had failed to function properly due to long years of neglect, but Hendel was not so easily persuaded. He could not shake the feeling that somehow they had overlooked the obvious.

The tower hung like a huge shadow over the open stairwell, its dark stone chill and wet to the touch, a mass of giant blocks that had been assembled ages ago and had stubbornly withstood the ravages of time with the endurance of the earth itself. The huge door at the landing appeared to be immovable, its surface scarred, the iron bindings as sturdy as the day they had been imbedded in the rock. Great iron spikes, hammered into the stone, held the hinges and lock in place, and it appeared to the five who stood before it that nothing less than an earthquake could force the monstrous slab of stone open even an inch. Balinor approached the formidable barrier cautiously and ran his hands along the seams and lock, trying to find some hidden device that might release it. Gingerly, he turned the iron handle and pushed forward. To the astonishment of all, the stone slab slid partially open with a shudder and a grinding of rusted iron. A moment later, the mystery of the tower was revealed as the door swung open all the way, striking the inner walls with a sharp crash.

In the exact center of the rounded chamber, set in the polished black surface of the giant Tre-Stone block, blade downward so that it rose before them like a gleaming cross of silver and gold, they beheld the legendary Sword of Shannara. Its long blade flashed brightly in the light of the sun streaming through the high, iron-barred windows of the tower, reflecting sharply off the mirror finish of the square stone. None of the five had ever seen the fabulous Sword, but they were instantly sure this was it. For a moment they remained framed in the doorway, gazing in astonishment, enable to believe that at last, after all their effort, the endless marches, the miserable days and nights of hiding, there before them stood the ancient talisman they had risked everything to find. The Sword of Shannara was theirs! They had outwitted the Warlock Lord. Slowly they filed into the stone chamber, smiles on their faces, the weariness gone, their wounds forgotten. They stood for long moments staring at it, silent, wondering, grateful. They could not bring themselves to step forward and take the treasure from the stone. It seemed too sacred for mortal hands. But Allanon was missing, and Shea was lost as well, and where…

“Where is Flick?” Dayel voiced the question suddenly. For the first time they realized that he was missing. They glanced about the chamber, looking blankly at one another for an explanation. Then Menion, who had turned apprehensively back to the gleaming Sword, watched the impossible happen. The great block of Tre-Stone and its precious display began to shimmer and dissolve before his astonished eyes. It took only seconds for the entire image to fade into smoke, then into a heavy haze, and at last into the air itself, until the five men stood alone in an empty room staring into space.

“A trap! The third trap!” roared Menion, recovering from the initial shock.

But behind him, he could already hear the huge rock slab swing shut on their inescapable prison, creaking and groaning sharply as the rusted hinges gave way under the monstrous weight of the stone. The highlander launched himself across the room, crashing into the door just as it closed on them, the sharp snap of its locks clicking firmly into place. He collapsed slowly to the worn stone floor, his heart beating violently in rage and frustration. The others had not moved, but stood in silent despair as they watched the slim figure at the door bury his face in his hands. The faint but unmistakable sound of muffled laughter echoed brokenly off the chill walls in long peals, mocking their foolishness and their bitter, inevitable defeat.

 

 

XVII

The cheerless cold of the Northland sky hung in thin strips of gray fog against the dull edges that formed the peaks of the solitary mountain of pitted blackness that was the castle of the Warlock Lord. Above and below the surrounding plain of the Skull Kingdom, standing like rusted sawteeth, were the blunted tips of the Razor Mountains and the Knife Edge, an impenetrable barrier to mortal life. Between them stood the dying mountain of the Spirit Lord, forgotten by nature, spurned by the seasons as it wasted slowly away. The shroud of death that claimed its tall peaks, clinging with pitiless certainty to its shattered faces, spread its evil aura across the entire land with unmistakable hatred toward the few vestiges of life and beauty that had somehow managed to survive. A doomed era waited quietly in the Northland kingdom of the Warlock Lord. Now was the hour of death, the last signs of life slowly fading back into the ground as only the shell of nature’s touch, once bright and magnificent, remained.

Within the skull of the lone mountain ran hundreds of timeless caverns, their enduring rock walls sunless in the never-changing grayness of the sky-beyond. They wound about with the ruthless coiling of a cornered snake, twisting violently through the core of the rock. All was silence and death in the gray mist of the spirit kingdom, a permeating somber air that marked the total extinction of hope, the complete burial of gaiety and lightness. There was movement even here, however, but it was life unlike anything known to mortal man. Its source was the single, black chamber at the peak of the mountain, a monstrous room with its north face open to the dim light of the cheerless sky beyond and the endless stretch of forbidding mountains that formed the north gate to the kingdom. In this cavernous room, its walls wet with the cold that cut knifelike through the rock, scurried the inky minions of the Warlock Lord. Their small, black forms crawled about the floor of the silent chamber, their spineless frames bent and shattered with the terrible, wrenching power their Master wielded over them. Even walking would have been redemption in their existence. They were mindless wraiths, kept only to serve the one who held them enslaved. They muttered as they hustled about, small cries and weepings that sounded of unforgettable agony. In the center of the room rose a large pedestal that held a basin of water, its murky surface placid and deathly. From time to time, one of the little crawling creatures would hasten to its edge and peer cautiously into the cold water, eyes darting furtively about, waiting, watching expectantly. A moment later, with a small whimper, it would scurry away to blend back in the shadows of the cavern. “Where is the Master, where is the Master?” the sounds would cry like whispers in the grayness as the little beings moved about uneasily. “He will come, he will come, he will come,” the answer echoed back hatefully.

Then the air stirred violently as if wrenching free of the space that held it, and the mist seemed to come together in a huge black shadow that tightened slowly into material form at the edge of the basin. The mist gathered and swirled and became the Spirit Lord, a huge, cloaked figure of black that seemed to hang in the air. The sleeves rose, but there were no arms within, and the folds of the trailing robes covered nothing but the floor. “The Master, the Master,” the terrified creatures’ voices sounded in unison, and their bent shapes groveled obediently before him. The faceless cowl turned to them and looked down, and they could see within the blackness the tiny glints of flame that burned with satisfied hatred, flashing sparklike in a hazy green mist that hung all about the inner recesses of the shroud. Then the Warlock Lord turned from them, and they were forgotten as he gazed steadily into the waters of the strange basin, waiting for the commanded mental picture to appear. Seconds later the darkness was gone and in its place was the furnace room at Paranor where the company of Allanon again stood face to face with the dreaded Skull Bearer. The fiery eyes in the green mist stared first at the Valeman, then watched the battle between the two dark figures until both tumbled over the edge of the pit and were lost in the flames below. At that moment a sudden noise behind him caused the Spirit Lord to pause and turn slightly. Two of his Skull Bearers entered the room from one of the dark tunnels of the mountain to stand silently, awaiting his attention. He was not ready for them, and so returned to the waters of the basin. Again they cleared, forming a picture of the tower, where the astonished members of the company stood frozen in excited relief before the Sword of Shannara. He waited a few seconds, toying with them, enjoying his mastery of the situation as they moved closer to the Sword like mice to the baited trap of cheese. Seconds later, the trap was sprung as he dissolved his illusion before their startled eyes and watched the tower door fly shut, trapping them in the keep for eternity. Behind him, the two winged servants could sense the chilling laugh that rolled through his substanceless frame into the cavern air.

Without turning to face them, the Warlock Lord gestured abruptly toward the open wall facing north, and the Skull Bearers moved off without hesitation. They knew without asking what was expected of them. They would fly to Paranor and destroy the captured son of Shannara, the sole heir to the hated Sword. With the last member of the House of Shannara dead and the Sword itself within their grasp, they no longer need fear a mystical power greater than their own. Even now, the precious Sword was en route from the halls of Paranor to the Northland kingdom where it would be buried and forgotten in the endless caverns of the Skull Mountain. The Warlock Lord turned slightly to watch his two servants shuffle awkwardly across the dark chamber until they reached the open wall, where they rose heavily into the gray sky and wheeled southward. To be sure, the Elf king, Eventine, would attempt to intercept the Sword, to regain it for his own people. But the attempt would fail, and Eventine would be taken-the last great leader of the free lands, the last hope of the races. With Eventine his prisoner, the Sword in his possession, the last heir to the House of Shannara dead, and the most hated enemy of all, the Druid Allanon, destroyed in the furnace at Paranor, the battle was ended before it had begun. There would be no defeat in the Third War of the Races. He had won.

A wave of his cloak sleeve and the water again turned murky, the picture of the Druids’ Keep and the trapped mortals gone. Then the air rushed violently about the black spirit and his form began to dissolve back into the mist of the chamber, fading gradually until there was nothing left but the basin and the empty room. Long moments passed in silence until at last the groveling minions of the Warlock Lord were certain the Master had again gone from them, and they came forth from the shadows, their small, black shapes creeping eagerly to the basin edge where they peered curiously, crying and whimpering their misery to the placid waters.

In the high tower of Paranor, in the remote and now inaccessible room of the Druids’ Keep, four silent, tired members of the little company from Culhaven paced dejectedly about their prison. Only Durin sat quietly against one wall of the tower, his wound so painful that he could no longer move about. Balinor rocked slightly on his heels as he stood close to a high, barred window of the Keep, watching the faint rays of the sun filter down in long streamers of floating dust to light the otherwise gloomy chamber with small squares of sunlight that fell carelessly across the stone slabs of the floor. They had been there for over an hour now, hopelessly imprisoned behind the mammoth, ironbound door. The Sword was lost to them and with it their hopes of any victory. At first they had waited patiently in the belief that Allanon would soon reach them, smashing through the great stone barrier that barred the way to freedom. They had even called his name, hoping he could hear them and follow their voices to the tower. Menion had reminded them that Flick was still missing, possibly wandering about the halls of Paranor searching for them. But before very long their faith faltered and at last faded entirely, as each forced himself to admit inwardly, though none would speak the words, that there would be no rescue, that the courageous Druid and the little Valeman had fallen prey to the deadly Skull Bearer, that the Warlock Lord had won.

Menion was thinking once again of Shea, wondering what had befallen his friend. The company had done all it could, but it had not even been enough to save the life of one small human being, and now no one could guess what end he had come to, left alone in the wilds of the Eastland border plains to fend for himself. Shea was gone, probably dead. Allanon had believed they would find Shea when they found the Sword, but the Sword had been lost and there was no sign of the missing heir. Now Allanon was gone as well, killed in the furnace room of the Druids’ Council, ancestral home-or if not killed, then taken prisoner, chained and shackled in some dungeon just as they were locked in this tower. They would be left to rot, or worse, and it had all been for nothing. He smiled grimly as he considered their fate, wishing he could have had at least one opportunity to confront the real enemy, to take one swift cut at the all-powerful Warlock Lord.

Suddenly a short hush of warning from the ever-alert Dayel caused the others to freeze where they were, eyes fixed on the great door, listening guardedly to the sound of faint footfalls on the stone steps beyond. Menion dropped his hand to the sword of Leah resting in the leather sheath on the floor and noiselessly pulled it free. The giant borderman at his elbow already held his drawn broadsword. All moved in short, hurried steps to encircle the entrance. Even the wounded Durin staggered to his feet, limping painfully over to stand with his companions. The footsteps reached the landing and stopped. There was a moment of ominous silence.

Then the great stone door suddenly opened, swinging ponderously inward, its iron hinges groaning only slightly as they took the full weight of the rock slab. From out of the darkness beyond appeared the frightened features of Flick Ohmsford, his eyes darting wildly as he beheld his imprisoned friends armed and ready to strike. Swords and maces lowered slowly as if the astonished men holding them were mechanical toys. The little Valeman moved reluctantly into the dim light of the tower, partially shadowed by the tall black figure following.

It was Allanon.

They stared at him wordlessly. Streaked with sweat, his dark form coated with several layers of ash and soot, he moved silently into their midst, one great hand resting gently on Flick’s small shoulder. He smiled at their reaction.

“I’m all right,” he assured them.

Flick was still shaking his head in disbelief at having been found by Allanon.

“I saw him fall. . . “ he tried to explain to the others.

“Flick, I’m all right.” Allanon patted the little Valeman’s shoulder.

Balinor came a step closer, as if to convince himself that this was indeed Allanon and not another apparition.

“We thought you were… lost,” he managed.

The familiar mocking grin appeared on the lean face.

“The blame for that lies in part at least with our young friend here. He saw me tumble into the furnace pit with the Skull Bearer and presumed me dead. What he did not realize is that the furnace is equipped with a series of iron rungs, which allow workmen to descend into the pit for the purpose of making repairs. Since Paranor has for centuries been the ancestral home of the Druids, I knew of the existence of the rungs. When I felt the evil one pull me over the railing, I reached for them and caught myself several feet below the rim. Flick, of course, could see none of this, and the roar of the fire drowned out my voice as I called out to him.”

He paused to brush some of the dirt from his robe.

“Flick was fortunate enough to escape the chamber, but then he lost his way in the tunnels. The battle with the Skull Bearer left me weakened, and even though I enjoy special protection from fire, it took me quite some time to pull myself out of the pit. I went looking for Flick, lost in that maze of underground corridors, found him at last and frightened him half to death when I pulled him into the light. Then we came after the rest of you. But now we must leave-quickly.

“The Sword…?” Hendel asked sharply.

“Gone-removed sometime earlier. We can speak of that later. It is dangerous for us to remain here any longer. The Gnomes will send reinforcements to secure Paranor and the Warlock Lord will dispatch others of his winged bearers to be certain you cause him no further trouble. With the Sword of Shannara still in his possession and believing you trapped in the Druids’ Keep, he will quickly turn his attention to his plans for an invasion of the four lands. If he can seize Callahorn and the border countries quickly enough, the rest of the Southland will fall without a struggle.”

“Then we’re too late-we’ve lost!” exclaimed Menion bitterly.

Allanon shook his head emphatically.

“We have only been outmaneuvered, not defeated, Prince of Leah. The Warlock Lord rests easy in the belief that he has won, that we are destroyed and no longer a threat. Perhaps we can use that against him. We must not despair. Now come with me.”

He led them quickly through the open doorway. A moment later, the tower chamber stood empty.